(text-colour:purple)+(bg:white)[(text-style:"bold","double-underline","expand")[THE VEIL]] ''Prologue: The Lady'' //Four gray walls, and four gray towers Overlook a space of flowers, And the silent isle imbowers ''The Lady of Shalott''.// (text-style:"subscript")[^^-Alfred Tennyson^^] [[BEGIN PROLOGUE]]''//**THE DECISIONS YOU MAKE MATTER. CHOOSE WISELY.**//'' (set: $score to 0) You are Lily Turner, 30. In a dream, you wander a dark, abandoned art gallery. (text-colour:white)+(bg:#a61e4d)[''OBJECTIVE: WAKE YOURSELF UP''] Framed paintings surround you, but only one is visible through the shadows: John William Waterhouse's //The Lady of Shalott// (1888). <div style="display:flex;max-width:100vw"> <img src="https://upload.wikimedia.org/wikipedia/commons/f/fd/John_William_Waterhouse_-_The_Lady_of_Shalott_-_Google_Art_Project_edit.jpg" width="600" style="display: block;margin: auto;width: 100%;" data-raw=""> </div> It is breathtaking, truly a work of art. A young woman in white - The Lady of Shalott - sits in a rowboat, floating down a river. Her face is sad, longing for something she can never have. The painting is the only one in the gallery that's illuminated - as if it were meant for you to find. Your trained eye tells you this is undoubtedly the original. In fact, it appears the paint is fresh, as if Waterhouse had completed his masterpiece only moments ago. [[TOUCH THE PAINTING]] [[BACK AWAY]] { (track: 'Endless', 'loop', true) (track: 'Endless', 'playwhenpossible') }You must know for certain, and you gently touch the canvas. Your fingers are instantly matted in a rich swirl of paint. Your body tenses as you fear you have disturbed a piece of history. Suddenly, a woman's soft, soothing voice calls your name: //“Lily… Lily...”// The voice is coming FROM the painting, which has changed before your eyes. The Lady now stands in her boat, beckoning you forth. //“Come… come with me….”// A force you cannot comprehend compels you to reach out to the painting again. Somehow you know this is your destiny and that you will be forgiven for this transgression. This time, your hand goes right through, causing the canvas to ripple. This is no painting: it is ''a gateway to another world''. [[ENTER THE PAINTING]] Your fear of the unknown prevents you from touching the painting. In fact, you suddenly feel very unwelcome in your own dream. You decide it’s best to leave. You turn, but are stopped by a soft, soothing female voice calling your name:// “Lily… Lily”. // You look back. The painting has changed. The Lady now stands in her boat, looking down at you. //“Come… come with me….”// Then, she turns and jumps out of the boat. The moment The Lady hits the river, water splashes out of the painting and hits the floor before you. Not water... //paint//. Before you can make sense of it, a flood of paint explodes from the painting. It surrounds you in seconds, pulling you through the painting and into [[A STRANGE WORLD]]You push your way through, paint sloshing around you. You feel wood beneath your feet, and find yourself inside a rowboat. You look up and gasp at the scenery before you. Everything matches the painting exactly - the river, trees, the valley beyond. You run your hand through the water, realizing that the scene around you is made entirely of paint. You are now in: ''THE PAINTED WORLD.'' You row for what seems like an eternity. Soon, you see a beautiful, sprawling city on the horizon. A golden light glows all around, over buildings, homes, and a towering castle - center stage in the beautiful tableau. Whatever mysteries this city holds, you have an overwhelming urge to find out. You row more vigorously than ever before. But suddenly, another voice calls out - this one behind you. It is a male voice, one that's deeply familiar. //“Lily, wake up. Come back."// You're uncertain which voice you should follow. [[TURN BACK]] (unless: (visited: "FORGE AHEAD")) [ [[FORGE AHEAD]] ] You crash into a river - the same river from the painting. You see the rowboat and swim to it, pulling yourself in. Covered in paint, you realize that// everything// around you is made of paint - the river, trees, the valley beyond. You are now in: ''THE PAINTED WORLD.'' You look for a way out, but see none. The only option is to row. You row for what seems like an eternity. Soon, you see a beautiful, sprawling city on the horizon. A golden light glows all around, over buildings, homes, and a towering castle - center stage in the beautiful tableau. Whatever mysteries this city holds, you have an overwhelming urge to find out - as if it were your destiny. You row more vigorously than ever before. But suddenly, another voice calls out - this one behind you. It is a male voice, one that's deeply familiar. //“Lily, wake up. Come back."// You start to doubt your own judgement, uncertain which voice you should follow. [[TURN BACK]] (unless: (visited: "FORGE AHEAD")) [ [[FORGE AHEAD]] ] You decide to turn back, uncertain of what truly awaits you in the sprawling city. The further you retreat, the louder the male voice becomes. Suddenly, you are consumed by blinding white light and [[RETURN HOME]]Your curiosity proves more powerful, and you continue towards the ancient city. You row, and row, and row, exhausted but driven by your singular purpose to reach your destination. The woman's voice grows louder with each stroke of the oars until she's screaming in your ear. //"Lily! Lily! LILY!"// Her voice is deafening and you shield your ears against the wailing - until it stops altogether. Suddenly, all colour drains from The Painted World, replaced with murky grey. Everything around you starts to come undone - dissolving. //Melting//. The Painted World begins to spin around you, blending, as if some unseen force were swirling you around a palette, mixing the scene into one, dark mass. (text-colour:red)[As all goes dark, you realize too late that you made a grave error. You've overstayed your welcome. Whatever prize may have awaited you in the city was not yours to claim - ''at least not yet.''] (text-colour:red)[ ''You become lost forever. GAME OVER''. //''RETURN TO START OF CHAPTER AND TRY AGAIN''//] Return to [[Prologue: The Lady]] You wake in your bed. The room is dark, quiet, and still. You feel oddly calm, despite the nature of your dream. You hear an almost child-like whimpering and turn to see your fiancé, ''Mark'', asleep and dreaming - perhaps in a strange world of his own. He murmurs your name over and over. [[COMFORT MARK]] [[LET HIM BE]]You take Mark’s hand and he starts to calm. Your bizarre dream starts to fade from your mind. But not entirely. Something deep within demands that you remember. (set: $score to $score + 5) [[Chapter 1: Exhibition]] Better not to disturb him. Besides, you need to make sense of your dream before its remnants fade entirely. As you reach for your dream journal, something deep down is telling you this dream means something more. Whatever its significance, you need to find the answer. (set: $score to $score + 0) [[Chapter 1: Exhibition]] ''Chapter 1: Exhibition'' //A pearl garland winds her head: She leaneth on a velvet bed, Full royally apparelled, The Lady of Shalott. // (text-style:"subscript")[^^-Alfred Tennyson^^] [[BEGIN CHAPTER 1]] You're in an exhibition hall, inside a stunning character building in New York City. A few dozen people have gathered for the opening night of your interactive art exhibit:'' The Painted World.'' A red velvet curtain shrouds the exhibit, allowing the anticipation to build. The host, ''Caroline'', delivers a monologue - Lily's artist's statement: ''CAROLINE: ''//"The Painting": A snapshot. A glimpse into another world - one that is just outside our reach. If we could only bridge this gap across space and time. What mysteries would we uncover? This installation - brought to life by visionary Lily Turner - goes beyond classic Post-Impressionist art. It does not suggest. It boldly informs us. That by changing your perspective, you can alter your reality. This is 'The Painted World'.// [[PULL BACK THE CURTAIN]] Three Post-Impressionist paintings are revealed: Seurat’s //A Sunday Afternoon on La Grande Jatte//, van Gogh’s //The Starry Night//, and //The Lady of Shalott//, the latter of which is featured at the forefront. All three paintings are much larger than you'd see in a gallery - 10 feet tall and even wider. Gazed at straight on, the paintings appear to be nothing more than reprints of the originals. But then Caroline steps through the frame and into //The Lady of Shalott//, shattering the illusion that this exhibit is two-dimensional. Each painting has been dissected, its elements isolated by shape and colour and staggered at varying distances to create a vast depth of field. Guests have the ability to enter and move through each painting, navigating them as if the paintings were their own three dimensional worlds. Most striking, unsurprisingly, is The Lady herself. She seems to stare right at you - even as you're perched in the safety of shadow at the back of the room. (text-colour:white)+(bg:#a61e4d)[''OBJECTIVE: MINGLE WITH YOUR GUESTS''] You watch with delight as the guests, including ''Mark'', try out the exhibit, mesmerized by its detail. Warm, playful, caring, devoted - perhaps to a fault - Mark is all in, perhaps enough for the both of you. One guest, in particular, catches your eye - ''A Mysterious Stranger''. He's in his 70s, tall and lean, and wearing a classic chesterfield coat & trilby hat. Unlike the others, he stands back and quietly observes. Just like you. You wonder who in your close circle of friends and colleagues brought him to this invitation-only event, and why he's the only one here you can't place. The stranger looks directly at you, as if he can sense your gaze. [[APPROACH THE STRANGER]] [[REGROUP WITH MARK]] You don't wish to make a scene, but know that the best time to confront the stranger is while the others are preoccupied. You sidle up next to him as discreetly as possible. (set: $score to $score + 0) [[ENCOURAGE HIM TO TRY THE EXHIBIT]] [[INTRODUCE YOURSELF]] [[ASK HIM TO LEAVE]]You decide it's safer in the company of a familiar face. The moment Mark sees you, his entire being ignites. ''MARK: ''//That was... INSANE. I'm so proud of you, babe!// He leans in for a kiss. (set: $score to $score + 5) [[KISS MARK BACK]] [[LET HIM KISS YOUR CHEEK]] [[PULL AWAY]] ''LILY:'' //Everyone is welcome to interact with the exhibit.// ''STRANGER: ''//I'm afraid I am slightly overdressed this evening, although I'm certain I will lament not having experienced your creation. You have made something truly... transcendent.// You immediately detect a Welsh accent in the stranger's voice. ''LILY:'' //I'm sorry, have we met? // ''STRANGER:'' //Do not apologize. Given that we are in such an intimate setting, I imagine it's not difficult to spot the fly in the ointment. You do not know me, Miss Turner, but I must admit that I know you. My name is Richard Myrddin, and I am - at my purest - a lover of art. I have admired your career from afar, from your formative years at Pratt to your debut at 25, and of course your feature in The New Yorker. // You know you should be flattered, but you find it unsettling to know you've had a secret admirer all these years. You try to keep things light, hoping Richard won't sense your unease. ''LILY:'' //Are you a critic? A reporter?// A small grin curls Richard's lips. ''LILY: ''//Is there something I can help you with?// ''RICHARD:'' //On the contrary... I believe it is I who can help you.// Richard leans in, his stare intensifying. Meaningful. ''RICHARD: ''//I know what you seek. The city beyond the marsh, across an ocean... I can help you find it.// You are frozen, suddenly very aware that there's more to Richard than he is letting on. A hand on your shoulder brings you back. It's Mark - completely oblivious to the situation. ''MARK: ''//That was... INSANE. I'm so proud of you, babe!// Mark takes you into his arms, but you're still numb from Richard's reveal. [[THANK MARK]] [[INTRODUCE RICHARD]]You do your best to keep your interrogation light-hearted. ''LILY:'' //I'm not sure if it's an artist thing, but I am really good with faces. And I think yours might be the only one here that I don't recognize.// The stranger turns to you, his grim face impossible to read. ''STRANGER:'' //Are you certain, Miss Turner?// Something about him is... foreboding. But then he cracks a small grin, chuckling. ''STRANGER: ''//My apologies, I did not mean to scare the life from you. Yes, you are correct, I have not had the pleasure of meeting you before tonight. However, I must admit that I know you quite well by reputation. My name is Richard Myrddin.// You detect a Welsh accent in the stranger's voice. ''LILY: ''//Nice to meet you, Richard. Are you a critic?// ''RICHARD:'' //Not quite. You might think of me as a benefactor, as a procurer of fine art. But tonight I am here with something to offer you.// ''LILY:'' //What's that?// Richard's entire demeanor suddenly changes. He leans in, his gaze piercing. Meaningful. ''RICHARD: ''//I know what you seek. The city beyond the marsh, across an ocean... I can help you find it.// You are frozen, suddenly very aware that there's more to Richard than he is letting on. A hand on your shoulder brings you back. It's Mark - completely oblivious to the situation. ''MARK: ''//That was... INSANE. I'm so proud of you, babe!// Mark takes you into his arms, but you're still numb from Richard's reveal. [[INTRODUCE RICHARD]] [[THANK MARK]]You attempt to muster a firm resolve. ''LILY:'' //Hi, sir. I'm sorry, but this is a private event. Invitation only.// The stranger looks at you stoically, immediately shattering your armor. ''LILY:'' //Are you with the media? I thought I knew all of you by now. // The stranger is impossible to read. But finally, he grins. ''STRANGER:'' //It appears I've been found out. My apologies, Miss Turner, for interrupting your evening. Yes, as you are no doubt aware, I was not formally invited tonight. My name is Richard Myrddin, and I am - at my purest - a lover of art. I have admired your career from afar, from your formative years at Pratt to your debut at 25, and of course your feature in The New Yorker.// You immediately detect a Welsh accent in Richard's voice. You know you should be flattered, but you find it unsettling to know you've had a secret admirer all these years. ''LILY:'' //That's very flattering, Mr. Myrddin, but again, unless there's anything else, I'm going to have to ask you to -// Richard leans in, lowering his voice. ''RICHARD: ''//- I know what you seek. The city beyond the marsh, across an ocean... I can help you find it.// You are frozen, suddenly very aware that there's more to Richard than he is letting on. A hand on your shoulder brings you back. It's Mark - completely oblivious to the situation. ''MARK: ''//That was... INSANE. I'm so proud of you, babe!// Mark takes you into his arms, but you're still numb from Richard's reveal. [[THANK MARK]] [[INTRODUCE RICHARD]] You immediately feel safer in Mark's embrace. You force a smile, hoping it might fool Richard. ''LILY:'' //There you are. You liked it?// ''MARK:'' //I think The New Yorker is gonna be knocking on someone's door... again! Tell me again how you came up with this?// ''LILY:'' //Would you believe me if I told you it came to me in a dream?// ''MARK:'' //I mean, I'd say that sounds like the artsiest thing I've ever heard, but yeah - I'd believe it.// Mark finally clues in on Richard. ''MARK:'' //Oh shit, I'm sorry - were you in the middle of something?// ''LILY:'' //Mark, this is Richard. He's a...// ''RICHARD:'' //A critic - for the Times. Good evening.// You see how effortless it was for him to lie. ''MARK:'' //Uh-ohhh. Here's hoping he's chill.// ''RICHARD: ''//While I have been known to be quite incendiary, I assure you - I couldn't possibly dream up a negative from this evening.// ''MARK:'' //Glad to hear it. We're quite fond of this woman. I'm her better half, by the way. But she'll probably tell you otherwise.// He kisses you on the forehead and motions to a group of your friends,'' Faye, Dustin, ''and ''Angela'', who are waiting near the exhibit. ''MARK:'' //I'm sure you have more mingling to do, but are we still on for that drink after?// Mark doesn't hear the hesitation in your voice. ''LILY:'' //Sure...// ''MARK: ''//Okay, see you after.// Mark rejoins your friends and Richard continues. ''RICHARD:'' //I would very much like to continue our conversation. But it appears you have a previous engagement. I own a small gallery not far from here. This is where you will find me for the rest of the evening. Though I was not invited, as I'm sure you've deciphered, I would like to thank you nonetheless for a magical evening. // As you watch Richard go, you hear your friends somewhere behind you. (set: $score to $score + 5) [[MEET AT RICHARD'S GALLERY]] [[MEET MARK FOR DRINKS]]Your eyes are still locked on Richard, unblinking. ''LILY:'' //Mark, this is Richard. He's a...// ''RICHARD:'' //A critic - for the Times. Good evening.// You see how effortless it is for him to lie. ''MARK:'' //Uh-ohhh. Here's hoping he's chill.// ''RICHARD: ''//While my role can be quite incendiary, I assure you - I couldn't possibly dream up a negative from this evening.// ''MARK:'' //Glad to hear it. We're quite fond of this woman. I'm Lily's fiancé by the way. I guess I don't get an introduction?// He kisses you on the forehead and motions to a group of your friends,'' Faye, Dustin, ''and ''Angela'', who are waiting near the exhibit. ''MARK:'' //I'm sure you have more mingling to do, but are we still on for that drink after?// Mark doesn't hear the hesitation in your voice. ''LILY:'' //Sure...// ''MARK: ''//Okay, see you after.// Mark rejoins your friends and Richard continues. ''RICHARD:'' //I would very much like to continue our conversation. But it appears you have a previous engagement. I own a small gallery not far from here. This is where you will find me for the rest of the evening. Though I was not invited, as I'm sure you've deciphered, I would like to thank you nonetheless for a magical evening. // As you watch Richard go, you hear your friends somewhere behind you. (set: $score to $score + 0) [[MEET AT RICHARD'S GALLERY]] [[MEET MARK FOR DRINKS]] It's lightly drizzling as you step out of your taxi. The streets are oddly quiet - as if this moment were reserved just for you. Your phone buzzes in your pocket. It's Mark. You send him to voicemail. (text-colour:white)+(bg:#a61e4d)[''NEW OBJECTIVE: FIND OUT WHAT RICHARD WANTS''] You try the door of Richard's gallery; it's unlocked, and you let yourself in. ''LILY:''// Hello?// Richard's voice echoes from somewhere in the gallery. ''RICHARD:'' //Back here, my dear.// As you follow the voice through the gallery, you realize how eerily similar it is to the one from your dream. You finally find Richard in a storage room that doubles as a small office. The room is lined with frames, canvases, paints, and the like. ''RICHARD:'' //You found me. Please come in.// A text from Mark lights up your phone: //"Where are you?"//. You silence your phone and join Richard at his desk. ''RICHARD:'' //An unorthodox place for one's office, I know. // ''LILY:'' //Not at all. It's fitting.// ''RICHARD:'' //I have always seen this as the central nervous system of my gallery. Surrounded by the same tools used by generations of artisans, perhaps similar feats of magnitude might be achieved.// ''LILY:'' //Most artists could never be around so many blank canvases. The threat of failure staring them in the face.// ''RICHARD:'' //Does that scare you?// ''LILY:'' //Failure isn't an end. It's a setback. Artists decide when their work is done. Some just give up early.// ''RICHARD:'' //But not you.// ''LILY:'' //I only stop when it's quiet. When they're speechless. That's how I know I'm done.// ''RICHARD:'' //And that is the secret behind your success. Paired with your genius, of course.// Richard smiles, impressed by your resilience. ''RICHARD:''// I must admit, I am pleasantly surprised you decided to join me this evening - although I'm sure I can imagine what ultimately compelled you to come. However, before we address the matter at hand, I was hoping we could continue our more lively discussion. I would very much like to know you, Miss Turner. // (text-colour:white)+(bg:#a61e4d)[''(OPTIONAL) OBJECTIVE: GET TO KNOW RICHARD BETTER''] (set: $score to $score - 2) [[TALK ABOUT YOUR ART]] [[TALK ABOUT MARK]] [[TALK ABOUT YOUR PAST]] [[ASK RICHARD WHAT HE KNOWS]] ''LILY:'' //I'm sorry, do I know you? // ''RICHARD:'' //Do not apologize. Given that we are in such an intimate setting, I imagine it's not difficult to spot the fly in the ointment. You do not know me, Miss Turner, but I must admit that I know you. I am - at my purest - a lover of art. I have admired your career from afar, from your formative years at Pratt to your debut at 25, and of course your feature in The New Yorker. // You know you should be flattered, but you find it unsettling to know you've had a secret admirer all these years. You try to keep things light, hoping Richard won't sense your unease. ''LILY:'' //Are you a critic? A reporter?// ''RICHARD: ''//Not exactly.// ''LILY: ''//Is there something I can help you with?// ''RICHARD:'' //On the contrary... I believe it is I who can help you.// Richard leans in, his stare intensifying. Meaningful. ''RICHARD: ''//I know what you seek. The city beyond the marsh, across an ocean... I can help you find it.// You are frozen, suddenly very aware that there's more to Richard than he is letting on. He hands you a business card. ''RICHARD:'' //I would very much like to continue our conversation, away from prying eyes. I own a modest gallery not far from here. This is where you will find me for the rest of the evening. I truly do hope our paths cross again, Miss Turner. // Richard leaves you in stunned silence. The offer - the potential for answers - is so tempting, but you're not sure if you can trust it. [[MEET MARK FOR DRINKS]] [[MEET AT RICHARD'S GALLERY]] You melt into Mark's arms. For all his faults, kissing you has never been one of them. ''LILY:'' //You liked it?// ''MARK:'' //I smell another New Yorker spread.// Mark pretends to be a critic, holding an air microphone to your mouth. ''MARK:''// Miss Turner, how ever did you come up with such a brilliant idea?// ''LILY:'' //Would you believe me if I told you it all came to me in a vivid, bewitching dream?// ''MARK:'' //A dream? What a fascinating mind you have. But surely you owe some of the credit to a certain dashing gentleman in your life?// ''LILY:'' //Oh but of course, what would an artist be without her muse?// Mark looks into your eyes with such warmth - with such pure love. It's so easy for him, and you feel a moment of guilt, wishing it was as easy for you. ''MARK:'' //We still on for drinks after with the gang? Can't remember the last time we were all together.// ''LILY:'' //Of course.// ''MARK:'' //See you in a bit. This is your night. Soak it all in!// You take Mark's advice and for a moment, you bask in the glory of your success. But then, you sense a new presence and turn to find the mysterious stranger from before standing next to you. ''STRANGER:'' //Excuse me for the interruption, Miss Turner. My name is Richard Myrddin. I was hoping I might have a word with you.// (set: $score to $score + 5) [[DECLINE]] [[SPEAK WITH RICHARD]] The vibes feel off and at the last moment, you turn away. Mark's kiss lands firmly on your cheek instead. ''MARK:'' //Ooh, so demure.// You're relieved Mark didn't sense your reluctance - that you nearly pulled away entirely. You try changing the subject. ''LILY:''// You liked it?// ''MARK:'' //I think the New Yorker's going to be calling someone up for another spread. I don't know how you come up with this stuff. My brain could never.// ''LILY:''// Well, if I hadn't had that dream, I may never have either.// ''MARK:'' //What dream?// ''LILY:'' //You remember - that lucid dream I had like three months ago.// Mark stares at you blankly. ''LILY:'' //With the oversized painting that had an entire painted world inside of it - literally the name of this show.// ''MARK: ''//Maybe you telling me was part of the dream?// You roll your eyes. Typical Mark. But now you're actually doubting if you DID in fact tell him. ''MARK: ''//Either way, I loved it. I love you. You're amazing. Listen, are we still on for drinks after? The gang wants to celebrate. Can't remember the last time we were all together.// ''LILY:'' //Sure.// ''MARK:'' //Okay... See you in a bit.// You watch Mark go. You feel bad for snapping, wondering why your default setting with Mark lately is "annoyed." Suddenly, you sense a new presence. You turn to find the mysterious stranger from before standing next to you. ''STRANGER:'' //Excuse me for the interruption, Miss Turner. My name is Richard Myrddin. I was hoping I might have a word with you.// (set: $score to $score + 0) [[DECLINE]] [[SPEAK WITH RICHARD]] You step back, practically recoiling from Mark's advance. ''MARK:'' //Oh...// ''LILY:'' //Sorry... You know me. Big crowd, critics...// ''MARK:'' //Me...// Mark's more astute than you realized. ''LILY:'' //I know I've been in my feelings lately. I'm sorry. When I'm working, I get -// ''MARK:'' //- Consumed?// ''LILY:'' //Well, yeah... isn't that the point?// ''MARK:'' //All I'm saying is, I would like to be consumed too.// Mark's so good at making you feel guilty. But you know it comes from a place of honesty, not deception. You hug him. ''LILY: ''//I know. I'm sorry. My mind's just been somewhere else.// ''MARK:'' //Naw, it's me. Sorry for making everything about me. It's the one thing I'm good at. Listen, are we still on for drinks after? The gang would love to see you. Can't remember the last time we were all together. // ''LILY:'' //Of course. I'd love that.// ''MARK:'' //Okay, great. I'll see you in a bit.// You watch Mark go, relieved that you've defused the situation - for now. Suddenly, you sense a new presence. You turn to find the mysterious stranger from before standing next to you. ''STRANGER:'' //Excuse me for the interruption, Miss Turner. My name is Richard Myrddin. I was hoping I might have a word with you.// (set: $score to $score - 2) [[DECLINE]] [[SPEAK WITH RICHARD]] The bar is so overcrowded and overstimulating that it makes you long for the safety of your bed. You sit in a booth - littered with drink glasses - surrounded by Mark, Faye, Dustin, and Angela. Mark is already in a very "happy" place. (text-colour:white)+(bg:#a61e4d)[''NEW OBJECTIVE: RECONNECT WITH YOUR FRIENDS''] ''MARK:'' //Guys... I know it's been a minute, but I'm so freaking happy we could get together to celebrate this incredible woman.// ''ANGELA:'' //Here, here!// A round of shots arrive, right on queue, and you begrudingly toss one back with the others. ''FAYE:'' //Honestly, babe - you are unreal. How do you even think of something like that?// You try your best to be present, mustering all your strength to cut through the noise - along with the haze of the shot. ''LILY:'' //It's based on a Disney thing - an old camera they used to use. They'd layer the art so they could play with different effects and perspectives.// ''FAYE:'' //... Sweet!// You can tell the concept is a bit lost on the group. "It's just the alcohol" you think. But deep down, you know better. ''MARK:'' //Seriously though, I think this is your best work. I really felt like I was there - in that world.// He kisses you on the forehead. No matter what, Mark will always be your champion. ''DUSTIN:'' //And it was packed in there. I didn't know you knew that many people! Did your fam turn out?// You immediately tense up, and Mark immediately comes to the rescue. ''MARK:'' //Okay, Mr. Nosey. I'll have you know that Lil is a VERY affluent socialite.// You can tell the mood has shifted. Mark's deflection has only added to the group's curiosity. (set: $score to $score + 5) [[SHARE YOUR LIFE STORY]] [[SHARE JUST A LITTLE]]As intriguing as Richard may be, something is telling you to run. ''LILY:'' //I'm so sorry, I'm actually late for something. Excuse me.// [[MEET MARK FOR DRINKS]] ''RICHARD:'' //Your work is quite unlike anything I've seen in my many years. Where do you draw your inspiration?// ''LILY:'' //Life. Maybe that's a cheap answer. But you know the saying "life imitates art"? I think they got it wrong. Art IS life. Everything is art.// For the first time, Richard's expression breaks. Something you said has truly taken him by surprise. ''RICHARD:'' //And that's your lens.// ''LILY:'' //My new show - it's not revolutionary. Disney did the same thing with the multiplane camera for over 50 years. But they stopped using it. And I thought that was incredibly sad. So, I brought it back to life. That's what I do. I take old things and give them a new purpose.// ''RICHARD:'' //History repeats itself, after all.// ''LILY:'' //Beautiful things shouldn't be forgotten. // You realize how existential you're getting. ''LILY:'' //And that's my thesis. Thoughts? Comments? // ''RICHARD:''// What do I think? I think you are the future, Miss Turner.// (unless: (visited: "TALK ABOUT MARK"))[ [[TALK ABOUT MARK]] ] (unless: (visited: "TALK ABOUT YOUR PAST"))[ [[TALK ABOUT YOUR PAST]] ] [[FIND OUT WHAT RICHARD KNOWS]] ''RICHARD:'' //Your partner seems like a fine gentleman. How did you two meet?// ''LILY:'' //We met at school. I was the loner who never would've left her room if Mark hadn't forced me out of it. But looking back, it was good for me. He pulled me out of my past and helped me start over.// ''RICHARD:'' //He's an artist as well?// You chuckle at the thought. ''LILY:''// Mark? God, no. He's in finance. Play Cranium with him sometime if you want to see what kind of artist he is. He's a numbers guy. And I don't think it ever turns off, whether its at work or mapping out our entire future.// ''RICHARD:'' //You've set a date?// You try to hide your guilty expression. ''LILY:'' //No. Things just keep coming up...// You wait for Richard to change the subject, but the silence quickly becomes suffocating. ''LILY:'' //Mark's so sweet. He's always taken care of me. I'm really lucky to have him. But some days I just wonder - do I want to get married? If I'm not rushing to set a date, pick a venue, try on a dress, why am I doing this at all?// (unless: (visited: "TALK ABOUT YOUR ART"))[ [[TALK ABOUT YOUR ART]] ] (unless: (visited: "TALK ABOUT YOUR PAST"))[ [[TALK ABOUT YOUR PAST]] ] [[FIND OUT WHAT RICHARD KNOWS]] ''RICHARD:'' //I appreciate your candour. And now to the matter at hand.// ''LILY:'' //"I can help you find it." That was way too specific to be a guess. I haven't told anyone about that dream except my fiancé. Which means he either told you or, more likely, there's something you're not telling me.// Richard grins just slightly. ''LILY:'' //Who are you? Really.// ''RICHARD: ''//I'm afraid I cannot give you the enlightenment you're hoping for, my dear. I am a mere servant. As are we all. You serve your "higher power" - your art - and I serve mine.// ''LILY:'' //Which is?// ''RICHARD:'' //I'd like to show you something. Please follow me.// You reluctantly follow Richard [[BACK INTO THE MAIN GALLERY]]''RICHARD:'' //I'm sure your family must be quite proud of your success.// It's the #1 question you hate being asked. ''LILY:'' //I don't... have a family. I mean, I have friends I guess. Chosen family. But I...// As you try to find the right words, you see a gleam in Richard's eye and wonder just how all-knowing he really is. ''LILY:'' //I don't know where I come from. I was left at an orphanage as a baby. I have no birth records, no traceable roots. Essentially, I don't exist. I spent most of my childhood alone. Drawing, painting. But it was enough to get me a full-ride to Pratt. And now we're here.// ''RICHARD:'' //And now we're here.// (unless: (visited: "TALK ABOUT YOUR ART"))[ [[TALK ABOUT YOUR ART]] ] (unless: (visited: "TALK ABOUT MARK"))[ [[TALK ABOUT MARK]] ] [[FIND OUT WHAT RICHARD KNOWS]] The only thing you're interested in is the matter at hand - Richard's promise of answers. ''LILY:'' //If it's okay, I'd really just like to hear what you have to say.// You immediately sense Richard's disappointment. ''RICHARD:'' //Very well.// ''LILY:'' //"I can help you find it." That was way too specific to be a guess. I haven't told anyone about that dream except my fiancé. Which means he either told you or, more likely, there's something you're not telling me.// Richard is impossible to read - the embodiment of mystery. ''LILY:'' //Who are you? Really.// ''RICHARD: ''//I'm afraid I cannot give you the enlightenment you're hoping for, my dear. I am a mere servant. As are we all. You serve your "higher power" - your art - and I serve mine.// ''LILY:'' //Which is?// ''RICHARD:'' //I'd like to show you something. Please follow me.// You reluctantly follow Richard [[BACK INTO THE MAIN GALLERY]]''LILY:'' //It's okay, Mark. You all know I don't really talk about my past... because I don't really have one. I was given up at birth.// ''MARK: ''//Given away.// ''LILY:'' //My parents - whoever they are - left me at an orphanage. I was days old. No birth certificate.// ''ANGELA:'' //What do you mean? How is that possible?// ''LILY:'' //They spent years trying to figure out who I was, but if any record existed, they were never able to find it.// ''FAYE:'' //Oh Lil... I'm so sorry. We had no idea.// ''DUSTIN:'' //That's fucking brutal.// ''LILY:'' //Yeah...// The mood has completely shifted. ''LILY:'' //And this is why I don't talk about it. Can we please talk about something happy?// ''FAYE:'' //Oh! The wedding!// The only other topic on the planet you want to discuss even less than "family." ''FAYE: ''//Have you two set a date? And yes, I will be your Maid of Honour.// ''ANGELA:'' //Girl. Are you actually campaigning right now?// ''MARK:'' //We really do need to just sit down and pick a date. What do you think? Ready to lock this shit down and grow old together?// [[OF COURSE!]] [[IF ONLY I HAD A CRYSTAL BALL]]''LILY:'' //If they did, I would've been none the wiser.// ''DUSTIN:'' //Huh?// ''LILY:'' //I don't know who my parents are, okay? And with that, why don't we talk about something else - anything else. // ''FAYE:'' //Oh! The wedding!// The only other topic on the planet you want to discuss even less than "family." ''FAYE: ''//Have you two set a date? And yes, I will be your Maid of Honour.// ''ANGELA:'' //Girl. Are you actually campaigning right now?// ''MARK:'' //We really do need to just sit down and pick a date. What do you think? Ready to grow old together?// [[OF COURSE!]] [[IF ONLY I HAD A CRYSTAL BALL]]You smile, convincing yourself for the thousandth time that if you keep telling yourself you're head-over-heels in love with Mark it'll come true. ''LILY:''// Yes. I promise. We will soon.// ''MARK:'' //Heard that one before.// You kiss Mark for good measure. Your phone suddenly rings. Unknown caller. But something compels you to take it. ''LILY:'' //Sorry, one sec.// (set: $score to $score + 5) [[TAKE THE CALL]]''LILY:'' //It's just hard... we have so much going on It's tough to know where we're going to be a year from now. Or even three months.// Mark laughs, downplaying how hurt he is by your deflection. ''MARK:'' //What does THAT mean?// ''LILY: ''// It means that for now I don't have an answer. Or at least one that will satisfy you.// Your phone suddenly rings, breaking the tense mood. Unknown caller. Something compels you to take it. ''LILY:'' //I'll be right back.// (set: $score to $score - 2) [[TAKE THE CALL]]''LILY:'' //Hello?// It's so loud inside that all you can hear is a muffled voice. You hurry outside. It's dark and calm - lightly drizzling. You feel immediately at ease. ''LILY:'' //Sorry, hello?// ''RICHARD:''// Miss Turner?// ''LILY:'' //Yes... who is this?// ''RICHARD:'' //This is Richard Myrddin. We met earlier tonight.// ''LILY:'' //Right.// ''RICHARD:'' //I must admit I was quite disappointed we weren't able to continue our conversation earlier. I was hoping I could have a moment of your time now.// ''LILY:''// Okay.// ''RICHARD:'' //I represent a very motivated client - an art connoisseur, you might say. They are very much aware of your talents. Therefore, they would like to present you with a commission. A challenge. There is a forgotten manor in England; it has stood empty for decades, though it has been maintained in the absence of ownership.// ''LILY:'' //I don't understand. What does this have to do with me?// ''RICHARD:'' //They would like you to transform it.// ''LILY:'' //Transform it into what?// ''RICHARD:'' //Into Camelot.// The weight of this statement hits you, and you take a moment to gather your thoughts before you [[KEEP GOING]]Richard leads you through the darkness. You stop, and suddenly a spotlight illuminates a painting - The Lady of Shalott. ''RICHARD:'' //You might say I too have an affinity for this work. I found it quite intriguing that you chose The Lady of Shalott as the focus of your exhibition - as if it were leader of the pack. Am I wrong in this assumption?// ''LILY:'' //No.// ''RICHARD: ''//And you know the lore?// ''LILY: ''//Of course. The woman is Elaine, from Arthurian legend. She lives alone in a tower, under a curse - forced to weave what she sees from a mirror's reflection. But then she sees Lancelot. Falls for him. She defies the curse, breaks the mirror, and dies.// ''RICHARD:'' //While sailing to Camelot - where she finally meets her knight.// ''LILY: ''//It's tragic.// ''RICHARD:'' //Because she is united with her love too late?// ''LILY:'' //Because she was never free. Because death was the only escape from her prison.// ''RICHARD: ''//You feel a kinship to her. You've seen her.// You look at Elaine again now, waiting to see if she'll come to life again. ''LILY: ''//Who is she?// ''RICHARD:'' //Who do you believe her to be?// ''LILY:''// A fictional character?// ''RICHARD:'' //Sometimes the tapestry is so magnificent that we lose ourselves in the fabric, in the threads. Elaine of Astolat's story may be lost to time but I assure you - she is very real. Her lineage, in fact, lives on to this day. Which brings me to a proposition.// Not what you expected. You face Richard. ''RICHARD:'' //I represent a very motivated client - a connoisseur of fine art, you might say. They are very much aware of your talents. Therefore, they would like to present you with a commission. A challenge. There is a forgotten manor in England; it has stood empty for decades, though it has been maintained in the absence of ownership.// ''LILY:'' //I don't understand. What does this have to do with me?// ''RICHARD:'' //They would like you to transform it.// ''LILY:'' //Transform it into what?// ''RICHARD:'' //Into Camelot.// The weight of this statement hits you, and you take a moment to gather your thoughts before you [[CONTINUE THE CONVERSATION]]''RICHARD: ''//I know how absurd this proposition may sound.// ''LILY:'' //Camelot isn't real.// ''RICHARD:'' //But what if it were? Historians have hypothesized since the 15th century where such a city might have existed.// ''LILY:'' //And your client thinks it's in England?// ''RICHARD:'' //In Somerset, more specifically.// ''LILY:'' //What do they expect me to do? I'm an artist, not an architect.// ''RICHARD:'' //Which is exactly why they have requested you. They're not asking for it to be rebuilt - they're asking for it to be brought back to life.// ''LILY:'' //But what does that mean?// ''RICHARD:'' //That is for your interpretation. They have the utmost confidence in your abilities. That once you are there, in that sacred space, you will know precisely what needs to be done.// You take a moment to process the magnitude of Richard's proposition. ''RICHARD:'' //This is your blank canvas - your opportunity to transform the boundaries of art. This will be the defining moment of your career. // ''LILY:'' //I'm guessing I don't get to know who the client is?// ''RICHARD:'' //Would knowing change your mind?// [[ACCEPT THE OFFER]]''LILY:''// No. Because the truth is I'd already made up my mind on the way over. That whatever your pitch was... Yes. My answer is yes.// ''RICHARD:'' //Splendid.// ''LILY:'' //You still haven't told me how you knew about my dream.// ''RICHARD: ''//All details will be sent to you by morning. There is a car waiting outside to take you home. It was a pleasure getting to know you, Miss Turner.// As you leave, you reflect on how final Richard's last words were and wonder if this is the last time your paths will cross. [[RETURN TO YOUR APARTMENT]] As you head up the front stairs, a wave of euphoria washes over you. It finally hits you what an opportunity you've just been given. You practically burst through the front door, teeming with excitement. ''LILY:'' //Mark?!// The spacious, beautifully-decorated condo is dark and quiet. You check the time. Surely Mark is in bed. You bound up the stairs to the second floor and into your bedroom. Mark sits in bed, scrolling on his phone. ''LILY:'' //You will never guess what happened!// Mark ignores you. ''LILY:''// I'm sorry I bailed on drinks. // ''MARK:''// It wasn't just me though, Lil. // ''LILY:''// I know. I'm sorry. It's just... I got an offer. // ''MARK:'' //What?// ''LILY:'' //My next project. Mark, you're not going to believe it. They want me to -// You freeze. Suddenly, in the corner of the room you see The Lady - ''Elaine of Astolat ''- looking right at you. She moves towards you, invisible to Mark. ''MARK: ''//Babe?// You will yourself to move, but have lost all control of your body. Elaine stops just inches before you, staring into your soul. She takes your hand, and everything goes dark. [[Chapter 2: The Manor]]''Chapter 2: The Manor'' //She knows not what the curse may be; Therefore she weaveth steadily, Therefore no other care hath she, The Lady of Shalott. // (text-style:"subscript")[^^-Alfred Tennyson^^] [[BEGIN CHAPTER 2]] You sprint across the bar to your table. ''MARK:'' //Babe?// ''LILY:'' //Mark, something amazing just happened -// You freeze. Suddenly, in the corner of the room you see Elaine - The Lady of Shalott. She stands motionless, looking directly into your soul. She starts towards you, but it's clear no one else can see her. ''MARK: ''//Lil?// You will yourself to move, but have lost all control of your body. Elaine stops just inches before you, staring into your soul. She grabs your hand, and everything goes dark. [[Chapter 2: The Manor]] ''RICHARD: ''//I know that this proposition may sound... absurd.// ''LILY:'' //Camelot doesn't exist.// ''RICHARD:'' //Perhaps. But clearly its allure was felt by you. Enough to inspire your exhibit.// ''LILY:'' //You mean The Lady of Shalott.// ''RICHARD:'' //So you do know the lore.// ''LILY:'' //Of course. The woman in the painting - Elaine - is from Camelot.// ''RICHARD:'' //Historians have been pontificating since the 15th century. If such a city had existed, where it might have been.// ''LILY:'' //And your client thinks it's in England?// ''RICHARD:'' //In Somerset, more specifically.// ''LILY:'' //What do they expect me to do? I'm an artist, not an architect.// ''RICHARD:'' //Which is exactly why they have requested you. They're not asking for it to be rebuilt - they're asking for it to be brought back to life.// ''LILY:'' //But what does that mean?// ''RICHARD:'' //That is for your interpretation. They have the utmost confidence in your abilities. That once you are there, in that sacred space, you will know precisely what needs to be done.// You take a moment to process the magnitude of Richard's proposition. ''RICHARD:'' //This is your opportunity to transform the boundaries of art. This will be the defining moment of your career.// Your heart is pounding. As much as you fear the unknown, the possibilities outweigh the doubt tenfold. You know that there is only one answer. [[ACCEPT RICHARD'S OFFER]] ''LILY:'' //Yes. I'm in.// ''RICHARD: ''//I'm delighted to hear it. All details will be sent to you tomorrow morning. It was a pleasure speaking with you, Miss Turner.// The call disconnects. You take just a moment to process what's happened before rushing back inside to [[REJOIN THE GROUP]] A cool breeze stirs you. You awaken on a cold, cobbled floor in a small stone tower. The room is sparse - a small bed for one, a loom with a partially-woven tapestry, and a mirror. You sit up and are faced with your reflection - dressed in the same snowy white gown as Elaine, adorned with all her accessories. You are back in ''THE PAINTED WORLD''. ''In a more enclosed, tangible setting than your last visit, you realize just how enchanting this world is. It's as if an omniscient being has painted every inch of this world painstakingly by hand. You run your hands along the walls, the sheets, the tapestry - it all melts to your touch, swirling like paint on a canvas, only to return to its form moments later. '' You stop at the mirror and it is only now that you see a glimpse of the world outside your prison, reflected. You turn and move to the small window, your only source of natural light, and gaze upon ''Camelot''. You can't believe your eyes. The city, King Arthur's castle - it's all really there, and you wonder how you could have ever doubted its existence. A wisp of white catches your eye. In the distance, a ''Figure'' twirls through a field, indiscernible in the distance. But in the blink of an eye, they're gone. ''ELAINE:''// Lily... Lily...// You know that you must get to Camelot, whatever the cost. You leap towards the door, only to find it locked. The key must be around somewhere. (text-colour:white)+(bg:#a61e4d)[''OBJECTIVE: ESCAPE THE TOWER''] [[CHECK THE BED]] [[CHECK THE MIRROR]] [[CHECK THE LOOM]] A simple four-poster bed, with soft white sheets serving as thinly-veiled curtains. You search the pillow, the sheets, and underneath the bed, but find nothing. Just as you're about to give up, you see a page sticking out from under the mattress. You remove the page and discover it's a drawing of a woman in white, floating through the atmosphere of an ethereal realm. The woman's face is hidden, but you wonder if she's meant to be Elaine. Or even you. ''NO KEY HERE.'' [[CHECK THE MIRROR]] [[LOOK BEHIND THE LOOM]] You reach behind the mirror, searching until your fingers finally connect with something. You retrieve the key. (text-colour:white)+(bg:orange)[''Bronze Key Added to Inventory''] (text-colour:white)+(bg:#a61e4d)[''NEW OBJECTIVE: GET TO CAMELOT''] You rush across the room and [[UNLOCK THE DOOR]]The loom is sturdy, built to last through a thousand and one textiles. You search thoroughly, but find no key. You take a moment to admire the beautiful tapestry - a work-in-progress but nearly finished. It's detailed and intricate - the work of a true artisan. On it, you see knights, peasants and market girls, funerals and weddings. Most prominently featured are two young lovers. You could examine the tapestry for hours, but force yourself to continue searching for the key. ''NO KEY HERE.'' [[LOOK UNDER THE BED]] [[CHECK THE MIRROR]] A simple four-poster bed, with soft white sheets serving as thinly-veiled curtains. You search the pillow, the sheets, and underneath the bed, but find nothing. Just as you're about to give up, you see a page sticking out from under the mattress. You remove the page and discover it's a drawing of a woman in white, floating through the atmosphere of an ethereal realm. The woman's face is hidden, but you wonder if she's meant to be Elaine. Or even you. ''NO KEY HERE.'' [[CHECK THE MIRROR]]The loom is sturdy, built to last through a thousand and one textiles. You search thoroughly, but find no key. You take a moment to admire the beautiful tapestry - a work-in-progress but nearly finished. It's detailed and intricate - the work of a true artisan. On it, you see knights, peasants and market girls, funerals and weddings. Most prominently featured are two young lovers. You could examine the tapestry for hours, but force yourself to continue searching for the key. ''NO KEY HERE.'' [[CHECK THE MIRROR]] The second you turn the key in the lock, you hear a loud crack. You turn to find the mirror has fractured. As you approach it, another crack forms, and then another, and another. Soon, the mirror is nothing but hundreds of splinters until it finally shatters and you're catapulted [[BACK TO EARTH]]You wake in a hospital bed, donning a patient gown and connected to monitors. Mark leaps from his chair, seated by your side. ''MARK:''// Shit... nurse! Nurse!// ''*SOMETIME LATER*'' You're upright now, awake and alert. A ''Doctor Sinclair'' speaks with you and Mark as he consults a chart. ''SINCLAIR:'' //According to Mark and the first responders, you were only unconscious a few minutes, but the nurse tells me you have no memory of how you got here?// ''LILY: ''//The next thing I remember is waking up here.// ''SINCLAIR:'' //Hmm... well, there were signs of consciousness as you were being loaded into the ambulance. Responders say you were able to make eye contact, but then lost consciousness again shortly after, accompanied by a drop in heart rate.// ''LILY:'' //I'm guessing that's bad.// ''SINCLAIR:'' //It's not great. But it could be something less extreme. Dehydration. Stress. // ''MARK:'' //People don't just faint like that if everything's good though, right? One second she's fine and the next she's on the floor.// ''SINCLAIR: ''//It's too early to tell. We did the emergency MRI, but we will need to do more testing. And then after that, hopefully we can get you home for some rest. // ''LILY:'' //Thank you.// The doctor leaves and Mark grips your hand. ''MARK:'' //That was scary as shit. What the fuck? You really don't remember anything?// (text-colour:white)+(bg:#a61e4d)[''NEW OBJECTIVE: GET MARK ON BOARD WITH YOUR PLAN''] You look away, plagued with guilt, but Mark knows you too well. ''MARK:'' //Tell me.// [[TELL MARK THE TRUTH]] ''LILY: ''//Mark... // ''MARK:''// Oh God, what?// ''LILY: ''//I've been having these dreams. Except they don't feel like dreams. Because I remember everything.// ''MARK:'' //Like a lucid dream?// ''LILY:'' //No. It's like I go to sleep and wake up somewhere else.// ''MARK:''// How long has this been happening?// ''LILY:'' //Since this last project started. //''MARK:'' //That was months ago... This has been going on for months?!// ''LILY:'' //I told you it came to me in a dream...// ''MARK:'' //That's not funny... Where do you go in these dreams? // ''LILY:'' //Inside the painting.// If you think you sound ridiculous, you can only imagine what Mark must be feeling. ''LILY:'' //That's the simplest way I can explain it. It's like there's an entire world hidden in there. And somehow I'm able to get there. That woman in the painting - she's there, calling me. And I try to get to her but something always brings me back.// ''MARK: ''//I still don't know why this can't just be some fever-dream. You've been working on this project for months. Doesn't it make sense you'd be dreaming about it too?// ''LILY:'' //I wish you could see it the way I've seen it. Something about it feels so familiar. Like I belong there.// ''MARK:'' //You belong here.// ''LILY: ''//Do I? Mark, I don't even have a birth certificate.// ''MARK:''// It's just a piece of paper. It doesn't mean anything. You mean something.// ''LILY:'' //When I'm there, it feels like I'm meant to be there. And as much as I love you, I don't think I've ever belonged here. I'm coasting. Not even coasting - drifting. I feel so lost.// Mark looks completely blindsided. Defeated. ''MARK:'' //I can't believe this is happening right now. That you didn't tell me. // ''LILY:'' //Right. Because you're taking it so well. Why do you think I didn't tell the doctor? // ''MARK:'' //The doctor. We have to get her back. You need to tell her.// Mark tries to sprint away, but you pull him back. ''LILY:'' //No! Mark, listen. There's more.// [[ABOUT LAST NIGHT]] ''LILY:'' //Do you remember that man from earlier - Richard?// ''MARK:''// The critic?// ''LILY:'' //Yeah, not so much. Apparently he represents this client who's been following my career. Anyway, they made me an offer. A new project.// ''MARK:'' //Okay...// ''LILY:'' //I really need you to listen, and let me finish. It's in England.// ''MARK:'' //You've got to be kidding me. // ''LILY:'' //Or don't let me finish...// ''MARK:'' //Are you fucking crazy? For all we know you almost died a few hours ago and you want to take a trip?// ''LILY:'' //This is my career. This is important to me. // ''MARK:'' //Well you're important TO ME!// The silence that follows is more deafening than Mark's shouting. ''MARK: ''//Do you still want to marry me? This has been on my mind for a while. I want to marry you. I have never doubted that. But some days it feels like you don't even wanna be around me.// [[I DON'T KNOW]] [[OF COURSE I DO]](text-colour:white)+(bg:#a61e4d)[''Checkpoint Reached.''] ''LILY:'' //Mark, wait!// He stops. You know this is your last chance to convince him. ''LILY:'' //If I hadn't taken a chance 8 years ago, if I hadn't said yes to that goofy, sweet man who asked me out, it would have been the biggest mistake of my life. I know it's stupid and I know it doesn't make any sense. But please just trust me.// Mark thinks about it. You watch his anger finally melt away. ''MARK:'' //Okay. But please just let them run the tests. What does a day or two matter. I can't force you to, but I really hope you'll do this for me.// [[SKIP THE TREATMENT]] (unless: (visited: "AGREE TO RECEIVE TREATMENT")) [ [[AGREE TO RECEIVE TREATMENT]] ] You wish you knew the magic words to make Mark stay. But even more, you wish Mark could understand what you're going through. How, for the first time, you feel that you're on the path to understanding who you truly are. You watch Mark disappear from your life, perhaps forever.'' You continue your journey alone.'' [[TRAVEL TO SOMERSET ALONE]]The journey to ''SOMERSET'' is long. Multiple flights, a train, and a taxi. But finally you make it. As you step out of the taxi with Mark, you gasp at the marvel before you. ''The Manor House'' is truly unlike anything you've ever seen. A work of art in its own right, the two story gothic home is built of stone, with wrought iron railings, gorgeous stained glass windows, and a small turret in the northeast corner. Despite its age, the house appears to be untouched by the passage of time, as if it were pulled through time to the 21st century. You feel a strange aura emanating from the home. You're unsure if it's just your imagination. ''MARK:'' //Lil, this is... amazing.// You take in the rest of the scene. Luscious green countryside as far as the eye can see. Far in the distance, standing above it all, is ''a massive hillfort ''- something out of the Iron Age. The hilltop is bare, but meant for something. The taxi drives away, and you and Mark approach the house. ''MARK:'' //Do we just go in?// You try the door. It opens with ease. Clearly you were expected. (set: $with_Mark to 'true') (set: $score to $score + 5) [[ENTER THE MANOR]]The journey to ''SOMERSET'' is long. Multiple flights, a train, and a taxi. But finally you make it. As you step out of the taxi, you gasp at the marvel before you. ''The Manor House'' is truly unlike anything you've ever seen. A work of art in its own right, the two story gothic home is built of stone, with wrought iron railings, gorgeous stained glass windows, and a small turret in the northeast corner. Despite its age, the house appears to be untouched by the passage of time, as if it were pulled through time to the 21st century. You feel a strange aura emanating from the home. You're unsure if it's just your imagination. You take in the rest of the scene. Luscious green countryside as far as the eye can see. Far in the distance, standing above it all, is a ''massive hillfort'' - something out of the Iron Age. The hilltop is bare, but meant for something. The taxi drives away and you approach the house. You knock. ''LILY:'' //Hello?// Nothing. You try the door. It opens with ease. Clearly you were expected. (set: $no_Mark to 'true') (set: $score to $score - 2) [[ENTER THE MANOR HOUSE]] Probably the most modern room in the manor, you wonder when the owners had this installed - and what it might have replaced. Along the walls are framed posters for films you've never heard of. First, you see a sci-fi thriller - //Parallel// - featuring an astronaut on a strange planet. The tagline reads ''Travel to Worlds Unknown''. Next to this, a cheesy rom-com: //The Merger//. Two lovers in business attire are intertwined while still holding onto their briefcases, looking into each other's eyes with blissful unawareness. The tagline reads: ''Two Become One''. Finally, you see doppelgänger horror - //The Big Reveal//. Two twins sit face to face. The tagline reads: ''She Wanted to Get to Know Herself Better...''. You wish you had time to watch a movie and disassociate. ''No tapestry here.'' (unless: (visited: "EXPLORE THE BOILER ROOM"))[ [[VISIT THE BOILER ROOM]] ] (unless: (visited: "EXPLORE THE CONSERVATORY"))[ [[VISIT THE CONSERVATORY]] ] (unless: (visited: "EXPLORE THE GAME ROOM"))[ [[VISIT THE GAME ROOM]] ] (unless: (visited: "EXPLORE THE LIBRARY"))[ [[VISIT THE LIBRARY]] ] (unless: (visited: "EXPLORE THE TURRET"))[ [[VISIT THE TURRET]] ]The library is stocked full of books from floor to ceiling - enough to last multiple lifetimes for even the most avid reader. A few books are scattered messily across tables and chairs, but you wonder if this is part of the aesthetic. Suddenly, a single book falls off a shelf and crashes to the floor. It’s C.S. Lewis’ "The Lion, the Witch, and the Wardrobe". You open the book to see a quote from Lewis on the half-title page: ''//“There are far, far better things ahead than any we leave behind." //'' Something you can't explain compels you to hold onto it. (text-colour:white)+(bg:orange)[''C.S. Lewis Novel Added to Inventory''] (set: $book_found to 'true') ''No tapestry here.'' (unless: (visited: "EXPLORE THE BOILER ROOM"))[ [[VISIT THE BOILER ROOM]] ] (unless: (visited: "EXPLORE THE CINEMA"))[ [[VISIT THE CINEMA]] ] (unless: (visited: "EXPLORE THE CONSERVATORY"))[ [[VISIT THE CONSERVATORY]] ] (unless: (visited: "EXPLORE THE GAME ROOM"))[ [[VISIT THE GAME ROOM]] ] (unless: (visited: "EXPLORE THE TURRET"))[ [[VISIT THE TURRET]] ]A standard British game room. A pool table is the main attraction, with a dart board, board games (chess, dominoes, backgammon etc.) and a bar area filling out the space. Most curious to you is the medieval decor - an Arthurian coat of arms, shields, and swords mounted to the walls. You're not entirely sure what is functional and what is purely decorative. ''No tapestry here.'' (unless: (visited: "EXPLORE THE BOILER ROOM"))[ [[VISIT THE BOILER ROOM]] ] (unless: (visited: "EXPLORE THE CINEMA"))[ [[VISIT THE CINEMA]] ] (unless: (visited: "EXPLORE THE CONSERVATORY"))[ [[VISIT THE CONSERVATORY]] ] (unless: (visited: "EXPLORE THE LIBRARY"))[ [[VISIT THE LIBRARY]] ] (unless: (visited: "EXPLORE THE TURRET"))[ [[VISIT THE TURRET]] ]A very familiar scene. The turret is eerily reminiscent of the one you visited in The Painted World. However, you find no loom, bed, or mirror here. In fact, the entire room is empty. The hillfort is visible from the window. ''No tapestry here.'' (unless: (visited: "EXPLORE THE BOILER ROOM"))[ [[VISIT THE BOILER ROOM]] ] (unless: (visited: "EXPLORE THE CINEMA"))[ [[VISIT THE CINEMA]] ] (unless: (visited: "EXPLORE THE CONSERVATORY"))[ [[VISIT THE CONSERVATORY]] ] (unless: (visited: "EXPLORE THE GAME ROOM"))[ [[VISIT THE GAME ROOM]] ] (unless: (visited: "EXPLORE THE LIBRARY"))[ [[VISIT THE LIBRARY]] ]A beautiful sitting room overlooking the countryside. The perfect spot to enjoy coffee and a book. A table is littered with papers containing ''research on interdimensional travel''. Parallel universes, wormholes, vibrational frequencies, energy, items and anchors - there's enough research here to write a thesis. Most intriguing are 'alleged' cases of such travel - a man who arrived at Tokyo International Airport with a passport from a non-existent country, Two British academics who claimed to have time-traveled back to the 17th century while visiting the Palace of Versailles, and The Philadelphia Experiment, a famous urban legend. You could spend hours, even days pouring over this research, but now is not the time. ''No tapestry here.'' (unless: (visited: "EXPLORE THE BOILER ROOM"))[ [[VISIT THE BOILER ROOM]] ] (unless: (visited: "EXPLORE THE CINEMA"))[ [[VISIT THE CINEMA]] ] (unless: (visited: "EXPLORE THE GAME ROOM"))[ [[VISIT THE GAME ROOM]] ] (unless: (visited: "EXPLORE THE LIBRARY"))[ [[VISIT THE LIBRARY]] ] (unless: (visited: "EXPLORE THE TURRET"))[ [[VISIT THE TURRET]] ]The boiler is running, and you wonder just how recently the owners/caretakers were here. This antiquated device is entirely foreign to you and upon closer examination, you notice a piece of paper sticking out of the door. You carefully retrieve the singed page and discover it's a painted portrait of Elaine, sitting in what you assume to be a castle. King Arthur's? The portrait disturbs you, not only because of its inaccuracy (Elaine never made it to Camelot) but because someone attempted to destroy it... or perhaps failed on purpose, hoping you would find it. ''No tapestry here.'' (unless: (visited: "EXPLORE THE CINEMA"))[ [[VISIT THE CINEMA]] ] (unless: (visited: "EXPLORE THE CONSERVATORY"))[ [[VISIT THE CONSERVATORY]] ] (unless: (visited: "EXPLORE THE GAME ROOM"))[ [[VISIT THE GAME ROOM]] ] (unless: (visited: "EXPLORE THE LIBRARY"))[ [[VISIT THE LIBRARY]] ] (unless: (visited: "EXPLORE THE TURRET"))[ [[VISIT THE TURRET]] ]It finally hits you how exhausted you are; you'll resume your search for the tapestry later. You find the master bedroom on the second floor and collapse onto the bed, too weary to care whether or not you were meant to stay in a guest room. You roll onto your back to find a beautiful, abstract mural painted on the ceiling - a pattern repeating itself infinitely, reminiscent of a stereogram. The longer you stare, the more you feel yourself being pulled in, and you drift off. You're awoken by the sound of water lapping a shoreline. You sit up to find yourself in a boat - Elaine's boat - wearing her dress once again. You have returned to [[THE PAINTED WORLD]] ''Chapter 3: The Painted World'' // She left the web, she left the loom She made three paces thro' the room She saw the water-flower bloom, She saw the helmet and the plume, She look'd down to Camelot. // (text-style:"subscript")[^^-Alfred Tennyson^^] [[BEGIN CHAPTER 3]] You're not the least bit surprised to find the manor has its own gallery. Famous works of art adorn the walls. You wander, taking a moment to admire each painting, but then stop suddenly before one painting in particular. You chuckle to yourself. ''LILY:'' //Of course.// Hanging on the wall is ''The Lady of Shalott''. No matter where you go, she follows. You gently touch the painting, testing a theory. But nothing happens, and you feel foolish. You do however notice something bizarre. ''The painting is incomplete''. Where a tapestry should be strewn over the boat there is instead only white. You touch this empty space and it shimmers just slightly, rippling. You look up at Elaine, hoping she'll give you answers, but see only the same sad expression you've gazed upon thousands of times. But even so, somehow you know exactly what you must do. Though you have no idea where to begin, you know in your gut that you must complete the painting. (text-colour:white)+(bg:#a61e4d)[''OBJECTIVE: FIND THE TAPESTRY''] ''YOU HAVE TIME TO EXPLORE 3 LOCATIONS ONLY. CHOOSE WISELY.'' [[EXPLORE THE BOILER ROOM]] [[EXPLORE THE CINEMA]] [[EXPLORE THE CONSERVATORY]] [[EXPLORE THE GAME ROOM]] [[EXPLORE THE LIBRARY]] [[EXPLORE THE TURRET]] You're not the least bit surprised to find the manor has its own gallery. Famous works of art adorn the walls. You wander, taking a moment to admire each painting, but then stop suddenly before one painting in particular. You chuckle to yourself. ''LILY:'' //Of course.// Hanging on the wall is ''The Lady of Shalott''. No matter where you go, she follows. You gently touch the painting, testing a theory. But nothing happens, and you feel foolish. You do however notice something bizarre. ''The painting is incomplete''. Where a tapestry should be strewn over the boat there is instead only white. You touch this empty space and it shimmers just slightly, rippling. You look up at Elaine, hoping she'll give you answers, but see only the same sad expression you've gazed upon thousands of times. But even so, somehow you know exactly what you must do. Though you have no idea where to begin, you know in your gut that you must complete the painting. (text-colour:white)+(bg:#a61e4d)[''OBJECTIVE: FIND THE TAPESTRY''] ''YOU HAVE TIME TO EXPLORE 3 LOCATIONS ONLY. CHOOSE WISELY.'' [[EXPLORE THE BOILER ROOM]] [[EXPLORE THE CINEMA]] [[EXPLORE THE CONSERVATORY]] [[EXPLORE THE GAME ROOM]] [[EXPLORE THE LIBRARY]] [[EXPLORE THE TURRET]] You relent, and submit yourself to the doctors for further examination. You undergo test after test. Soon, the hospital becomes your new home. Your prison. Weeks later, the diagnosis comes. The results are dire. Terminal. You are not cleared for travel, and are forced to forfeit the commission from Richard. You live out your days bedridden and slowly dying, lamenting what could have been had you followed your gut and followed through on your pilgrimage. (text-colour:red)[''The day comes when you finally perish, never having fulfilled your destiny. '' ''//RELOAD CHECKPOINT AND MAKE A DIFFERENT DECISION.//''] [[RETURN TO CHECKPOINT]] ''LILY: ''//In moments like these, I really don't know.// ''MARK:'' //Unbelievable...// ''LILY:'' //Everything is changing. I'm changing. Every time I go to this place I feel like I get closer to understanding who I am. And as much as I want to take you with me, I don't know how I can.// Mark remains silent. You can't tell if you're getting through to Mark or just pouring fuel on the fire. ''LILY:'' //Can you imagine for just a second what this could mean for someone like me?// ''MARK:'' //No. I can't. Because no matter how bad things got, I would never leave you behind. But if that's what you're willing to do, I can't be here.// Mark leaves. (set: $score to $score - 2) [[STOP MARK]] [[LET HIM GO]]''LILY:''// Of course I do. I just need to figure this out. // You take Mark's hand. ''LILY:'' //There IS an end to this. I promise. If I can find her, maybe I can finally understand who I am - why I'm an anomaly that fell out of the sky.// Through Mark's reluctance, it almost seems like you're getting through to him. (set: $score to $score + 5) [[APPEAL TO MARK'S EGO]] [[APPEAL TO MARK'S SENSE OF REASON]]''LILY:'' //I know I don't say it enough, but you are so good to me. You're the best. For all the reasons I've given you to doubt me, I have never doubted you. Please just stick with me with a bit longer. I need you. // Mark pulls away. ''MARK:'' //No you don't. You just need me to sign off on this ridiculous plan. Do you know what it's felt like for me? I can't remember the last time we had a real conversation. This is the most you've said to me in months because now you need something.// You didn't realize Mark - or your relationship - was hurting this bad. ''MARK:'' //Your body shuts down on you and you want to leave the country? You need to let them figure out what's wrong with you. I can't support this. // Mark leaves. [[STOP MARK]] [[LET HIM GO]]''LILY:'' //I wish I could take you there. I wish you could see it. Dream or not, that place feels more real than anything I've felt in my entire life. Please stay with me. I can do it alone if I have to, but I'd really rather not.// ''MARK: ''//Okay. I'm with you.// Mark pulls you into his arms, crying. You shed a few tears as well, nervous for the journey that awaits. [[TRAVEL TO SOMERSET WITH MARK]] ''LILY:'' //I'm sorry. I can't waste any more time.// Mark nods reluctantly. ''MARK:'' //To England we go.// [[TRAVEL TO SOMERSET WITH MARK]] The view is just as gorgeous inside: wood-panelled walls, pattern tiled floors, and velvet curtains and upholstery. The vibe is romantic, but mysterious. ''LILY:'' //Hello?// ''MARK:'' //No welcome party?// ''LILY:'' //I get the feeling these people aren't very social.// ''MARK:'' //I guess they just trust we don't trash the place?// (text-colour:white)+(bg:#a61e4d)[''NEW OBJECTIVE: EXPLORE THE MANOR''] On an end table, you see a sealed letter with your name on it. You open the letter - from Richard - and imagine his voice as you read it. ''RICHARD:'' //Miss Turner, welcome to Somerset. I apologize I cannot be there to greet you. But as I said before, I trust you will know what to do. You need not look any further; everything you need is right here. All my best, Richard Myrddin.// ''MARK:'' //What's that?// ''LILY:'' //From Richard. Looks like it's just us.// ''MARK:'' //So tell me again what you're supposed to do? Maybe I'll get it this time.// ''LILY:'' //I'm not sure. But apparently I'll know when I see it.// A breeze sweeps through the room, flinging a door open. ''MARK:'' //YOU can go that way. I'll try somewhere less haunted.// Mark takes off on his own. As you move towards the open door, you pass by a mirror. Something - or rather the lack of something - catches your eye. ''There's no reflection.'' Only emptiness. You shake off the eerie feeling and step [[INTO THE GALLERY]] The view is just as gorgeous inside: wood-panelled walls, pattern tiled floors, and velvet curtains and upholstery. The vibe is romantic, but mysterious. ''LILY:'' //Hello?// Silence. Looks like you truly are on your own. (text-colour:white)+(bg:#a61e4d)[''NEW OBJECTIVE: EXPLORE THE MANOR''] On an end table, you see a sealed letter with your name on it. You open the letter - from Richard - and imagine his voice as you read it. ''RICHARD:'' //Miss Turner, welcome to Somerset. I apologize I cannot be there to greet you. But as I said before, I trust you will know what to do. You need not look any further; everything you need is right here. All my best, Richard Myrddin.// A breeze sweeps through the room, flinging a door open. In any other lifetime, you'd flee and never return - but not this time. As you move towards the open door, you pass by a mirror. Something - or rather the lack of something - catches your eye. ''There's no reflection.'' Only emptiness. You shake off the eerie feeling and [[ENTER THE GALLERY]] ''Chapter 4: Of Shalott'' // 'The web was woven curiously, The charm is broken utterly, Draw near and fear not,—this is I, The Lady of Shalott.'// (text-style:"subscript")[^^-Alfred Tennyson^^] (if:$no_Mark is 'true') [ [[BEGIN CHAPTER 4]] ] (else:) [ [[START CHAPTER 4]] ]But this time, things are different. As you look around, you're no longer surrounded by endless ocean, or trapped in a tower. This time, you've reached land. Ahead of you is the sprawling city you've only ever seen from afar. And beyond that, King Arthur's castle. You have made it.'' YOU HAVE REACHED CAMELOT''. [[Chapter 3: The Painted World]] You take your first steps into Camelot, crossing the shore onto cobblestone streets that are almost unnaturally clean. In fact, as you really start to take your surroundings in, you realize just how sophisticated the city is. There's order here - a plan and a purpose for everything, from the streets that connect with quiet precision to drainage channels that run clear. Polished stone buildings stand beside wooden shopfronts, softened by small gardens and climbing ivy. At the heart of it all rises the castle. Pale stone walls glisten in the warm sunlight and tall, narrow towers stretch upwards with effortless grace. Above all, there is ''COLOUR'' - richer and more vibrant than anything you could have ever imagined. Just as before, the environment of The Painted World responds to your touch. It seems that whatever this world is made of, its material will be forever malleable. Camelot - and The Painted World - are nothing short of a utopia, and you finally feel at home. (text-colour:white)+(bg:#a61e4d)[''OBJECTIVE: FIND ELAINE''] Before you are two winding paths; left leads to a bustling market, while to the right - fishing docks. [[GO LEFT]] [[GO RIGHT]]You take your time wandering the bustling market. The area is packed with ''Merchants'' and ''Customers'', yet the layout maintains an open, organized atmosphere. No one steps over each other, the merchants are friendly, and despite the noise - the chatter, the laughter, the //bargaining// - things never feel chaotic. Even though you're a stranger, you feel welcome. Sweet aromas flood your senses - bread that's just come out of the oven, fish that's just been caught, fruit that's just been picked. Further on, luxury items shimmer in the sunlight. You see jewelry, oils, fabrics. ''Fabrics.'' You stop, remembering the missing tapestry from the painting. You approach the ''Silks Merchant''. You run your hands along beautiful fabrics featuring all sorts of intricate designs. For the first time, you notice something is off. Where you touched the fabric, the paint has become frozen - as if you just touched wet cement. But then with a stuttering motion, the fabric is restored, as if it was simply lagging for a moment. ''MERCHANT:'' //Ah, I see you have your heart set on something exquisite today, madame?// ''LILY:'' //Yes, I'm looking for something... specific. A tapestry.// ''MERCHANT:'' //Tell me. If it is in my shop, I will know. I never forget a piece of fabric.// ''LILY:'' //The thing is, I'm not even sure the piece has been finished. Is there a weaver who lives near here? Perhaps across the water.// The merchant's face sinks. ''MERCHANT:'' //You mean the girl in white. Poor thing. // Bingo. ''LILY:'' //You know her? // ''MERCHANT:'' //They brought her through town this morning. If you wish to see her, you will find them near town centre. Look for a large tree. You cannot miss it.// ''LILY:'' //Thank you.// The merchant looks like he bears the weight of the world on his shoulders, but you fear that if you push him any further he might start asking YOU questions. (text-colour:white)+(bg:#a61e4d)[''OBJECTIVE: GO TO THE TREE''] (text-colour:white)+(bg:#a61e4d)[''Optional Objective: Explore Camelot on Your Way''] [[VISIT THE CHAPEL]] [[VISIT THE TRAINING YARD]] [[VISIT THE GARDENS]] [[VISIT THE STREETS]] [[SEE WHAT'S WAITING FOR YOU AT THE TREE]]Cobblestone turns to wood as you descend towards the docks, lined with various fishing vessels and nets full of floundering fish. Seagulls fly overhead, waiting for their chance at a meal, while ''Fishermen'' work in tandem - cogs in a well-oiled assembly line. A cool breeze brushes your face - just like on Earth but somehow much softer. The water is a bit choppy, and droplets of paint leap out of the ocean, splashing the docks. But then you notice something off. First the droplets start to lag - suspended in mid-air. And then, instead of sliding back into the ocean, the drops start to grainily dissolve out of existence. You try to shake off the weird feeling as you near the end of the docks. You spot a familiar boat, resting on the shoreline a ways off. ''LILY:'' //Excuse me?// A ''Young Fisherman'' turns to you. ''YOUNG FISHERMAN:'' //Miss?// ''LILY:'' //That boat. Do you know who it belongs to?// Everything suddenly comes to a halt and the mood becomes tense. ''YOUNG FISHERMAN:'' //Torin!// A rugged, well-built fisherman, ''Torin'', emerges from one of the boats. ''TORIN:'' //Are you here about the lady in white? Did you know her?// ''LILY:'' //I... yes I know her.// ''TORIN:'' //Bless the heavens. We feared she'd go to her grave without a name. // You feel yourself turn white. ''LILY:'' //I'm sorry?// ''TORIN: ''//I found her this morning. We summoned Sir Lancelot immediately and he came to collect her. I believe he's with her now.// ''LILY: ''//I don't understand. Is she okay?// ''TORIN:'' //It's best you speak with Lancelot. You'll find him in the town centre. Look for a lovely yew tree. You'll know it when you see it.// He approaches you and takes your hand. You sense the sorrow behind Torin's eyes. Despite his imposing size, you sense a softness underneath. ''TORIN:'' //I'm sorry to have to give you such tragic news. // The fishermen return to work. (text-colour:white)+(bg:#a61e4d)[''OBJECTIVE: GO TO THE TREE''] (text-colour:white)+(bg:#a61e4d)[''Optional Objective: Explore Camelot on Your Way''] [[VISIT THE CHAPEL]] [[VISIT THE TRAINING YARD]] [[VISIT THE GARDENS]] [[VISIT THE STREETS]] [[SEE WHAT'S WAITING FOR YOU AT THE TREE]]A solid, yet modest stone church. You wonder if its plain exterior is simply a product of its time or if it's concealing a more refined interior. Loud bells suddenly chime, startling you, and you look up to see a small bell tower at the top. Wedding bells? You're reminded of classic movies, and then of Mark. You wonder what he might have imagined for your wedding - and why you've never thought to ask after all this time. Your curiosity gets the better of you, and you approach the chapel, peeking your head inside. It's quieter than you expected; a single long room with stone floors and wooden benches and overhead beams. The chapel is seemingly empty - no ceremony, no gathering. Perhaps not wedding bells after all... (set: $chapel to 'visited') (unless: (visited: "VISIT THE TRAINING YARD"))[ [[VISIT THE TRAINING YARD]] ] (unless: (visited: "VISIT THE GARDENS"))[ [[VISIT THE GARDENS]] ] (unless: (visited: "VISIT THE STREETS"))[ [[VISIT THE STREETS]] ] [[SEE WHAT'S WAITING FOR YOU AT THE TREE]] You hear the voices long before you lay eyes on the training yard. Shouts cut through the air alongside the sharp clash of weapon against weapon. Here, Camelot's most honourable warriors train to defend their city. Knights spar in pairs, while others strike at wooden dummies, mastering their craft as higher ranking officers shout critiques at them. With each strike, specks of paint are sent flying through the air. A few hang suspended in mid-air, and you wonder if you're the only one who notices. You watch these warriors closely and recognize their bravery. None of them know exactly what perils lie ahead or when they might threaten Camelot. But nonetheless, the knights still ready themselves. They have something worth fighting for. (set: $trainingyard to 'visited') (unless: (visited: "VISIT THE CHAPEL"))[ [[VISIT THE CHAPEL]] ] (unless: (visited: "VISIT THE GARDENS"))[ [[VISIT THE GARDENS]] ] (unless: (visited: "VISIT THE STREETS"))[ [[VISIT THE STREETS]] ] [[SEE WHAT'S WAITING FOR YOU AT THE TREE]] A small paradise quietly tucked away within the city walls. Everything is in bloom, from the lush green foliage to the vibrant flowers and ripe fruit, heavy on the branch. Stone benches are scattered throughout, offering quiet places to sit and observe. People drift through the gardens in small groups or pairs, their voices kept low by unspoken courtesy. You find yourself drawn to a nearby rose and gently brush its petals. The rose melts to the touch, staining your fingers deep red, and then disappears entirely from existence. Another anomaly you can't explain. At the center stands a fountain, intricately carved with stone cherubs and curling floral details. Water spills from it in a steady, calming rhythm. You sit at its edge and let the trickling water soothe you. But then, something catches your eye in the reflection of the water - something wrong. As you look closer, a ''Child'' tosses a coin into the fountain and the rippling water shatters the image. (set: $gardens to 'visited') (unless: (visited: "VISIT THE CHAPEL"))[ [[VISIT THE CHAPEL]] ] (unless: (visited: "VISIT THE TRAINING YARD"))[ [[VISIT THE TRAINING YARD]] ] (unless: (visited: "VISIT THE STREETS"))[ [[VISIT THE STREETS]] ] [[SEE WHAT'S WAITING FOR YOU AT THE TREE]] You finally reach the town centre. Just as described, a stunning yew tree towers above you, and you wonder how it's possible that a tree has managed to grow and sustain itself in the middle of this metropolis. You notice that the base of the tree is covered in a black, tarry mass - as if the tree is infected. Surely this can't be normal? At the base of the tree, ''Lancelot'' kneels over a closed casket, weeping. Suddenly he senses your presence and looks up at you, gasping, as if he's seen a ghost. ''LANCELOT:'' //It cannot be... Who are you?// ''LILY: '' //My name is Lily. I'm sorry to disturb you.// ''LANCELOT:'' //Come closer.// You approach Lancelot. He reaches out and gently puts a hand to your cheek. ''LANCELOT:'' //My mind deceives me. Forgive me, Lily. Today is a dark day.// ''LILY:'' //May I ask what happened?// ''LANCELOT:'' //A girl washed up on shore this morning. She... there was nothing we could do to save her.// ''LILY:'' //May I open the casket?// ''LANCELOT:'' //Why?// ''LILY:'' //I've been searching for someone, and I'm afraid she might be in there.// Lancelot thinks about it for a moment, then nods. He moves away, giving you privacy. You gently open the casket and your suspicions are confirmed. ''Inside is the body of Elaine''. All colour and life have drained from her face. Just like that, it's over. The one chance you had at answers is gone. A few tears roll down your cheeks. And then you see it - ''THE TAPESTRY''. It's right there, folded and tucked at Elaine's side. You make a snap decision, and when Lancelot isn't looking you [[GRAB THE TAPESTRY]] Citizens navigate the cobblestone streets, weaving past one another as they go about their routines. As you move with them, you start to notice the patterns - how lives intersect here, briefly and permanently, without anyone fully aware of the impact they’re making. The streets feel less like paths and more like an arterial network that quietly carries the city's pulse. You pass a narrow alleyway, tucked away from the main action. A young ''Couple'', madly in love, kiss each other in a moment that feels suspended from all else. Seeing this couple takes you back. You're reminded of what it was like falling in love with Mark. The passion, the reckless abandon, what it felt like to finally be seen. You feel like you're reliving your entire relationship in an instant, and you wish you could understand why - and when - you started losing that feeling. Even in another world, you can't escape the impact that Mark's had on your life. Just as you're about to leave, something else catches your eye. At the end of the alley, the detail in the brickwork seems to fall away. Lines soften and edges lose their definition. Everything becomes a blurred mess, colours bleeding into each other. (set: $streets to 'visited') (set: $score to $score + 5) (unless: (visited: "VISIT THE CHAPEL"))[ [[VISIT THE CHAPEL]] ] (unless: (visited: "VISIT THE TRAINING YARD"))[ [[VISIT THE TRAINING YARD]] ] (unless: (visited: "VISIT THE GARDENS"))[ [[VISIT THE GARDENS]] ] [[SEE WHAT'S WAITING FOR YOU AT THE TREE]] In an instant, the fog that has pervaded your mind for an eternity clears. The history of your life - your //lives //- flashes before your eyes: Your first birth - not on Earth, but in Camelot. As ''Elaine of Astolat''. Your upbringing. Your imprisonment in that tower. Forever weaving on the loom, your view of the world confined to a mirror's reflection. And then him.'' Lancelot''. A love so true you defied your curse. Risked everything for just a glimpse. You remember how it sounded when the mirror shattered into a million pieces. How the tapestry unraveled. How you fled your prison and set sail across an ocean. And then, ''your death''. How the curse quietly swept you away into darkness. But this wasn't the end. ''YOU WERE BORN AGAIN''. As ''Lily Turner''. But there was no birth. No mother. No father. You just 'became.' You spent this life confused, alone, lost. Until Mark. And he was perfect. He did nothing wrong. But neither did you. The simple truth was - he wasn't Lancelot. And Earth was only ever your waystation. A place to bide your time until you were ready to return to your true home. ''And it is then, after all the years and across realms, that you finally understand your destiny.'' You look into the mirror and finally see yourself as you truly are: ''Elaine''. (text-colour:white)+(bg:#a61e4d)[''OBJECTIVE COMPLETE: FIND ELAINE''] The castle starts to shake. [[BACK AT THE YEW TREE]]You know the tapestry might be your last shred of hope and you quickly fold it up and hide it on your person. (text-colour:white)+(bg:orange)[''Tapestry Added to Inventory''] As you close the casket, Lancelot turns back to you, none the wiser. ''LANCELOT:'' //Is she the one you seek?// You nod. ''LANCELOT:'' //You have my sympathy. Tell me, was she kin to you?// ''LILY:'' //In a way.// ''LANCELOT:'' //Then will you come with me to the castle? We have preparations to make. You should be there.// (text-colour:white)+(bg:#a61e4d)[''NEW OBJECTIVE: FOLLOW LANCELOT''] (text-colour:white)+(bg:#a61e4d)[''(OPTIONAL) OBJECTIVE: SPEAK MORE WITH LANCELOT FIRST''] [[ASK ABOUT ELAINE]] [[ASK ABOUT THE TREE]] [[ASK ABOUT THIS WORLD]] [[GO TO THE CASTLE]] ''LILY:'' //Did //you// know her?// ''LANCELOT:''// I did not have the privilege. We knew //of// her.// ''LILY:'' //What do you mean?// ''LANCELOT:'' //Her story had become folklore. A tower across the ocean - a girl who lived there, alone. But no one knew why.// ''LILY:'' //You didn't think to ask? To check up on her? To see why she was even there in the first place?// ''LANCELOT:'' //We had no reason to. We assumed she wanted her privacy.// ''LILY:'' //But she didn't. She was trapped there. She was a prisoner.// ''LANCELOT: ''//You're certain of this? You spoke with her?// ''LILY:'' //Well, no.// ''LANCELOT:'' //Then how can you be sure?// You don't have the answer. ''LANCELOT:'' //I don't mean to question you. I'm only trying to make sense of it. Why she came to us this way. There was nothing to indicate she had been harmed. No wounds. No marks to speak of. It's as if she just closed her eyes and drifted away.// Lancelot looks at you. Something is clearly on his mind. ''LANCELOT:'' //May I share something with you? When I first saw her, it was as if I had known her my entire life. Over many lifetimes even. I have never felt something so strong. And if I felt that from just a glance, I wonder what it would have been like to speak with her.// Something about Lancelot's authenticity moves you. You understand now why so many follow him. (set: $elaine to 'visited') (unless: (visited: "ASK ABOUT THE TREE"))[ [[ASK ABOUT THE TREE]] ] (unless: (visited: "ASK ABOUT THIS WORLD"))[ [[ASK ABOUT THIS WORLD]] ] [[GO TO THE CASTLE]]''LILY:'' //Is something wrong with the tree?// ''LANCELOT:'' //I'm afraid so. It is why you found me weeping - not just for the lady, but for the yew. I believe it's dying.// ''LILY:'' //What happened?// ''LANCELOT:'' //It's unclear. I only discovered the rot this morning. Perhaps the tree is weeping for her too.// ''LILY:'' //Can you save it?// ''LANCELOT:'' //We will try. But I believe we are already too late.// Lancelot touches the tree gingerly. ''LANCELOT:'' //This wood has grown here for ages, long before my time. It was chosen for its meaning. Eternal life. Rebirth. I thought that maybe if I brought her here...// He looks down at Elaine. ''LANCELOT:'' //And now I wonder if I am the cause of this.// (set: $tree to 'visited') (unless: (visited: "ASK ABOUT ELAINE"))[ [[ASK ABOUT ELAINE]] ] (unless: (visited: "ASK ABOUT THIS WORLD"))[ [[ASK ABOUT THIS WORLD]] ] [[GO TO THE CASTLE]]Lancelot signals his ''Guards'', and soon after a carriage pulls up. Lancelot helps you in and follows after, while other guards load the casket onto their shoulders for the long journey up to the castle. ''*SOMETIME LATER*'' You reach the castle. To call it breathtaking feels insufficient. Pale stone walls catch the sunlight, elegant towers stretch towards the sky, and heavy doors, reinforced with iron, stand impenetrable. But as you step inside, you discover that the exterior is nothing compared to the interior. The great hall seems to stretch on forever, stone floors so smooth they seem untouched by time, tall windows casting warm light, and high ceilings anchored by broad wooden beams. You take in every inch of the castle, knowing that you're gazing upon a sight that few - if any - from your world have ever seen. ''LANCELOT:'' //We can speak here.// Lancelot takes you [[INTO A SIDE CHAMBER]] ''LILY:'' //This place is unlike anything I've ever seen.// ''LANCELOT:'' //How so?// You run your hand along the casket, sending a ripple across the surface. Lancelot is unmoved. ''LILY:'' //Everything is... I don't know how to describe it. Malleable? Why is it this way?// ''LANCELOT:''// Have you never seen a place like this?// ''LILY:'' //Not where I'm from.// '' LANCELOT:'' //Interesting. I have traveled far from Camelot. This is how it always has been. Where do you come from?// ''LILY:'' //I don't think you'd have heard of it.// ''LANCELOT:'' //It is difficult to imagine a place unlike this. But I suppose that must be true wherever you are from.// (set: $world to 'visited') (unless: (visited: "ASK ABOUT ELAINE"))[ [[ASK ABOUT ELAINE]] ] (unless: (visited: "ASK ABOUT THE TREE"))[ [[ASK ABOUT THE TREE]] ] [[GO TO THE CASTLE]] The room is small, with minimal decoration - a single table and chairs, a mirror, and portraits on the walls. The lighting is dimmer, with only a small window to illuminate the room. Lancelot lights a candle. It feels very private, almost intimate. ''LANCELOT:''// I have a confession. I must unburden myself. I fear this city is dying.// ''LILY:'' //What do you mean, dying?// ''LANCELOT:'' //Surely you have seen the anomalies? I'd had my suspicions before today, But after seeing what has happened to the tree I am certain.// ''LILY:'' //What does that mean? // ''LANCELOT:'' //I believe this world is no longer strong enough to sustain itself. And I do not know what can be done to save it. And so I wondered if it might have been fate that our paths crossed today. Just as I was asking for a miracle, there you were.// ''LILY:'' //I don't know about that.// ''LANCELOT:'' //But you and she are so alike. Surely you must see that.// ''LILY:'' //I guess? Maybe the dress?// ''LANCELOT:'' //No. It is so much more than that.// He stares at you so inquisitively, trying to decipher you. The more you hold his gaze, the more you realize how handsome Lancelot is in the candleight. Something about him feels so familiar in a way that runs deeper - further - than memory. Lancelot moves towards you. [[PULL BACK]] [[LET HIM APPROACH]] Your nerves get the better of you and you turn away. ''LANCELOT:'' //You are not of this world, are you?// ''LILY:'' //You don't sound surprised.// ''LANCELOT:'' //If you saw the things that I have seen, there would be nothing left in this world to unnerve you.// ''LILY:'' //You're right. I'm not from here.// ''LANCELOT:'' //Then why do I feel like I know you?// You realize he feels it too, and you feel your heart beginning to race. ''LANCELOT:'' //How did you get here?// ''LILY:'' //I don't know. Somehow I just keep finding my way back. This is all a dream, isn't it? This can't all be real.// You sense Lancelot approaching. He takes your hand and turns you to face him. ''LANCELOT:'' //I assure you. This is very real.// He moves to kiss you. (set: $score to $score + 0) [[KISS HIM]] [[REJECT HIM]]Lancelot's presence puts you at ease. ''LANCELOT:'' //You are not of this world, are you?// ''LILY:'' //You don't sound surprised.// ''LANCELOT:'' //If you saw the things that I have seen, there would be nothing left in this world to unnerve you.// ''LILY:'' //You're right. I'm not from here.// ''LANCELOT:'' //Then why do I feel like I know you?// You realize he feels it too, and you feel your heart beginning to race. ''LANCELOT:'' //How did you get here?// ''LILY:'' //I don't know. Somehow I just keep finding my way back. This is all a dream, isn't it? This can't all be real.// Lancelot takes your hand. ''LANCELOT:'' //I assure you. This is very real.// He moves to kiss you. (set: $score to $score - 2) [[KISS HIM]] [[REJECT HIM]]You can't deny what you feel for Lancelot. He takes you into his arms and kisses you. For just a moment you forget Mark, forget your life - forget every moment that has led you to now. ''LANCELOT:'' //Perhaps you are of Camelot after all.// ''Suddenly, something shifts in your brain. All the pieces come together. Everything snaps into place. And suddenly,'' (set: $score to $score - 2) [[YOU REMEMBER]] Despite your overwhelming feelings for Lancelot, you can't stop thinking about Mark. This would break his heart beyond repair, and you can't betray him. ''LILY:'' //I'm sorry.// (set: $score to $score + 5) [[LEAVE THE ROOM]]The infection has overtaken the entire tree. Suddenly, the rot bursts from its roots, sending inky black tendrils in every direction that start draining all colour from the city. Camelot is coming undone. [[IN THE CASTLE]](text-colour:white)+(bg:#a61e4d)[''Checkpoint Reached.''] Everything starts disintegrating one brush mark at a time. You see Lancelot panic, trying to save his dying world. But you know that the only person who can save it is you. You know now what you are capable of. What you must do. (text-colour:white)+(bg:#a61e4d)[''NEW OBJECTIVE: FULFILL YOUR DESTINY''] ''LANCELOT:'' //Help me! Please!// [[RETURN TO EARTH WITH THE TAPESTRY]] [[TRY AND HELP LANCELOT]]You know that to save Camelot, you must first return to Earth. As you leave the chamber, you look at Lancelot one final time, praying that your plan works and that you will see him again. You flee from the castle, keeping as far from the spreading rot as possible. But what you soon realize is that you're unsure of HOW to get home. (unless: (visited: "GO TO THE YEW TREE")) [ [[GO TO THE YEW TREE]] ] [[GO TO ELAINE'S BOAT]]Your heart breaks for Lancelot, and you cannot abandon him. (text-colour:red)[''You try, in vain, to help protect Camelot, but your efforts are futile. There was a way to save Camelot, but it was not here. Not now. By the time you realize your mistake, you've run out of time to make it back to Earth. The Painted World swallows you whole for the final time.''] (text-colour:red)[//''RELOAD CHECKPOINT AND MAKE A DIFFERENT DECISION.''//] [[BACK TO CHECKPOINT]]Everything starts disintegrating one brush mark at a time. You see Lancelot panic, trying to save his dying world. But you know that the only person who can save it is you. You know now what you are capable of. What you must do. (text-colour:white)+(bg:#a61e4d)[''NEW OBJECTIVE: FULFILL YOUR DESTINY''] ''LANCELOT:'' //Help me! Please!// [[RETURN TO EARTH WITH THE TAPESTRY]]You decide that the tree must surely be your way home. The yew is pulsating, surging with rot, as if about to explode. You move to it and place your hand on the trunk, praying your plan works. (text-colour:red)[''But you realize instantly that you've made a mistake. Going to the source of the infection only hastens your own demise. The yew absorbs your hand, trapping you. All colour, all life, is drained from you until you are nothing but white.''] (text-colour:red)[//''RELOAD CHECKPOINT AND MAKE A DIFFERENT DECISION.''//] [[BACK TO CHECKPOINT]] The boat has been your means of travel before, and you pray that it may be once again. You sprint through town. The infection is quickly taking hold. The streets, the shops, the people - all are becoming lost to the rot. You try to push the sorrow of Camelot's destruction to the back of your mind, knowing that there is still hope for this world. With the rot right on your heel, you reach the shoreline and leap into the boat, pushing off. You lay down and look up at the blue sky, the last remaining bit of colour. You close your eyes and return to Earth. [[Chapter 4: Of Shalott]] You wake to a room filled with warm morning light. You've slept the entire night but feel no more rested, the literal weight of the world on your shoulders. The Lady of Shalott painting flashes through your mind. There's no time to waste. You throw off the blanket to discover'' the tapestry'' strewn over you. Somehow, you've pulled this artifact through space and time. There's only one thing left to do. (text-colour:white)+(bg:#a61e4d)[''OBJECTIVE: TAKE THE TAPESTRY TO THE GALLERY ''] [[HEAD TO THE FOYER]]Your mind is a whirlwind of emotions. So much is happening so quickly, and you feel more confused and uncertain than ever. You take a few steps, unsure where you're going, until you come across a wall of large, painted portraits. There's King Arthur, Lancelot, Merlin- ''Except it's not Merlin. It's Richard.'' Despite the sprawling cape, the long white beard, his eyes give him away. You wonder how this is possible. How someone could exist in two worlds? ''Suddenly, something shifts in your brain. All the pieces come together. Everything snaps into place. And suddenly,'' [[YOU REMEMBER]] You wake to a room filled with warm morning light and Mark asleep beside you. You've slept the entire night but feel no more rested, the literal weight of the world on your shoulders. The Lady of Shalott painting flashes through your mind. There's no time to waste. You throw off the blanket to discover'' the tapestry'' strewn over you. Somehow, you've pulled this artifact through space and time. There's only one thing left to do. (text-colour:white)+(bg:#a61e4d)[''OBJECTIVE: TAKE THE TAPESTRY TO THE GALLERY ''] But just as you reach the door, Mark's phone rings - set to loud. He startles awake, bewildered. ''MARK: ''//What?! What's going on?// ''LILY:'' //It's your phone.// You try to leave again, but Mark stops you. ''MARK:'' //It's the doctor.// You see Mark reach for it. ''LILY:'' //Don't answer it.// Too late. [[HEAR WHAT THE DOCTOR HAS TO SAY]]''MARK:'' //Hello?// ''DOCTOR (on speaker):'' //Hi, is this Mark? It's Doctor Sinclair. I've been trying to reach Lily, but haven't been able to get ahold of her.// ''LILY:'' //I'm here. // ''MARK:''// Is everything okay?// ''DOCTOR:'' //I have some hard news for you both. Lily, your test results have come back, and unfortunately they're pointing to what's called a Glioblastoma.// ''MARK:'' //And what the hell is that?// ''DOCTOR:'' //A brain tumor. I'm sorry to have to tell you this, Lily, but you have a malignant tumor growing very rapidly in your brain. I believe it's what caused your blackout. Other symptoms are seizures, hallucinations, vivid dreams. Have you been experiencing anything like that? // ''MARK: ''//K wait, slow down. What are you saying!? Is she going to be okay?// Silence. ''MARK:'' //DOCTOR?!// ''DOCTOR:''// The outlook is... We need to get you in as soon as possible.// You've heard enough. You cross the room and rip Mark's phone from his hand, ending the call and tossing the phone across the room. ''MARK:'' //Christ, what the hell are you doing?!// ''LILY:'' //I don't care.// ''MARK:'' //Lily, you're dying!// ''LILY:'' //It doesn't matter. This is what matters.// You hold up the tapestry. ''LILY:'' //I'm finishing it. Right now.// Mark chases after you. [[GO TO THE GALLERY]]Mark catches up, grabbing your arm and stopping you. ''MARK:''// Stop! Just stop for a minute. What are you talking about?// ''LILY: ''//There's no time. And even if there were, you wouldn't believe me anyway.// ''MARK:'' //Is this one of the stages or something? Complete detachment from reality? Please - talk to me!// (text-colour:white)+(bg:#a61e4d)[''OBJECTIVE: RETURN THE TAPESTRY TO THE PAINTING''] (text-colour:white)+(bg:#a61e4d)[''Optional Objective: Talk to Mark''] [[TELL MARK WHO YOU REALLY ARE]] [[RETURN THE TAPESTRY]]Your hurry down the stairs and nearly jump out of your skin when you see Mark standing in the entrance. ''MARK:'' //Hi...// ''LILY:'' //What are you doing here?// Mark's face looks unusually grim. ''MARK:'' //Can we sit?// ''LILY:'' //Why?// ''MARK: ''//Just... please.// All you can think about is what's at stake. ''LILY: ''//No, I can't.// You continue to the gallery, but two words stop you in your tracks. ''MARK:'' //It's cancer.// ''LILY:'' //What?// ''MARK: ''//You have brain cancer. The really bad kind. The doctor's been trying to reach you. I've been trying. Where have you been?// You see now that Mark's been fighting back tears. ''MARK:'' //They think it's causing your blackouts. Apparently it can also make you hallucinate? They asked me if any of that's been happening to you, but I said I didn't know. Figured you should be the one to tell them. We need to go home, Lil. Right now.// ''LILY:'' //I am going home. Just not with you// ''MARK:'' //Huh?// ''LILY:'' //This changes nothing. This is the only thing that matters.// You hold up the tapestry. ''LILY:'' //I'm finishing it. Right now.// Mark chases after you. [[GO TO THE GALLERY]] ''MARK:'' //Lily!?// ''LILY:''// I'M NOT LILY!// You let the weight of this reality sink in with Mark. ''LILY:'' //I'm the woman in the painting. Elaine. And as crazy as that sounds to you, it finally makes sense to me.// ''MARK:'' //How? Explain that to me.// ''LILY:'' //Why don't I have a birth certificate, Mark?// ''MARK:'' //It's just a piece of paper.// ''LILY:'' //But it's not - there's no record! Anywhere. Not in any office, in any file. Remember how many times we called, how many people we talked to? They can't explain me. Because I don't belong here.// ''MARK:'' //So then where do you belong?// ''LILY:'' //Camelot.// Mark laughs in disbelief. ''LILY:'' //I know.// ''MARK:'' //How did you get to planet Earth then? Did the aliens teleport you here? Or are you just part of my imagination?// Mark's still not taking you seriously. You try not to be annoyed. ''LILY:'' //I died. Elaine died. And somehow her spirit or whatever came here. To me.// ''MARK:'' //So you just... poofed into the atmosphere?// You shrug. ''LILY:'' //Abracadabra.// (set: $score to $score + 5) [[TELL MARK ABOUT CAMELOT]] [[TELL MARK ABOUT YOUR DESTINY]] [[RETURN THE TAPESTRY]] ''MARK:'' //Camelot is a made up place.// ''LILY:''// You're not wrong. I don't think it's here, on Earth. I'm not sure where it is. I've never been there awake. But I think I know how to get there now. // ''MARK:'' //What is it even like?// ''LILY:'' //I wouldn't know where to begin. It's the most beautiful work of art I've ever seen. I wish I could show it to you.// ''MARK:'' //I do too.// [[ABOUT YOUR DESTINY]] [[RETURN THE TAPESTRY]] ''LILY:'' //It'll all make sense soon.// You pull away from Mark and move to the painting. ''MARK:'' //But it //does// make sense. All of it - the blackouts. the dreams - there's a reason for everything. I know how real this all feels, but isn't there a chance it's just been the cancer?// [[HEAR MARK OUT]] [[INSERT THE TAPESTRY]] ''MARK:'' //Whatever you're trying to do - why does it have to happen right now?// ''LILY:'' //Camelot's dying, Mark. The last time I was there, I barely made it back. I'm the only one who can save it.// ''MARK:'' //BUT WHY? Why does it have to be you?// ''LILY:'' //It just does.// ''MARK:'' //What do you have to do?// ''LILY:'' //I'll figure it out once I'm there. I just need to get there - one more time.// ''MARK:'' //Sounds like a lot of "I don't knows"...// ''LILY:'' //That's pretty much been my entire life. But maybe that's why I'm here. Maybe I just had to wait. Until I was needed.// That one stings Mark. ''MARK:'' //Needed...// [[ABOUT CAMELOT]] [[RETURN THE TAPESTRY]] ''MARK:'' //Camelot is a made up place.// ''LILY:''// You're not wrong. I don't think it's here, on Earth. I'm not sure where it is. I've never been there awake. But I think I know how to get there now. // ''MARK:'' //What is it even like?// ''LILY:'' //I wouldn't know where to begin. It's the most beautiful work of art I've ever seen. I wish I could show it to you.// ''MARK:'' //I do too.// [[RETURN THE TAPESTRY]] ''MARK:'' //But why now? Why does this suddenly all have to happen right now?// ''LILY:'' //Camelot's dying, Mark. The last time I was there, I barely made it back. I'm the only one who can save it.// ''MARK:'' //BUT WHY? Why does it have to be you?// ''LILY:'' //It just does.// ''MARK:'' //What do you have to do?// ''LILY:'' //I'll figure it out once I'm there. I just need to get there - one more time.// ''MARK:'' //Sounds like a lot of "I don't knows"...// ''LILY:'' //That's pretty much been my entire life. But maybe that's why I'm here. Maybe I just had to wait. Until I was needed.// That one stings Mark. ''MARK:'' //Needed...// [[RETURN THE TAPESTRY]] You gaze up at the painting one final time, thinking how all this time you've been looking at yourself. You turn back to Mark and look him straight in the eye. ''LILY:'' //No.// You hold the tapestry up to the painting. An explosion of light bursts from where cloth meets canvas. The intensity of light softens, and a mechanical humming begins. The space on the canvas where the tapestry was missing starts to shimmer, and the cloth begins to merge with the painting, filling the blank space with colour. A celestial sound rings out - a delicate shower of shimmering tones. Soon after, the ritual is complete. ''The painting is whole once again''. Mark joins you, stunned. ''MARK:'' //Holy shit.// ''LILY:'' //Told you.// Without warning, a blast of seismic energy bursts from the center of the painting and knocks you both to the ground. When you recover, you see a vortex in the center of the painting. ''A PORTAL.'' A gravitational pull from within the portal starts pulling items into its center, the objects disappearing forever. Small items at first, but then larger as the force intensifies. This is all hauntingly familiar to you. ''It's a destruction not unlike what you saw in Camelot.'' ''MARK:'' //What's happening!?// Lancelot's words ring in your ears: //I believe this world is no longer strong enough to sustain itself.// You remember everything you saw during your journey through Camelot - all the signs that the city was headed to annihilation. ''LILY:'' //Exactly what's supposed to.// [[TAKE A STEP TOWARDS THE PORTAL]] ''MARK:'' //Wait - what are you doing!?// ''LILY:'' //I have to go.// ''MARK:'' //WHAT?! Lily, wait a minute. STOP!// ''LILY:'' //Everything's falling apart. // ''MARK:'' //Are you actually going in there!?// ''LILY:'' //Yep.// [[TAKE ANOTHER STEP CLOSER]]You start to feel the portal's pull, sliding a few inches forward. ''MARK: ''//Probably the worst time to be asking this, but... do you think you ever really loved me?// A tear runs down your cheek. You take his hand. ''LILY:'' //In another life, in some other world, we would have done this the right way. I'm sorry it couldn't have been this one.// Mark nods, shedding a few tears as well. ''MARK:'' //What's going to happen?// You smile, happier and more certain than you've ever been in your entire life. ''LILY:'' //I don't know.// You turn back to the portal, mentally preparing yourself for what's coming next. Just as you're about to cross the threshold - ''MARK:'' //Can I come too?// It's something you've never thought about. You turn back to Mark. ''BASED ON THE DECISIONS YOU'VE MADE, THE FOLLOWING ENDING(S) ARE AVAILABLE.'' (if: $score >= 12) [ [[TAKE MARK WITH YOU]] ] (if: $score <= 20) [ [[LEAVE MARK BEHIND]] ] (if:$book_found is 'true') [ (text-colour:orange)+(bg:white)[[SECRET: THE C.S. LEWIS BOOK STARTS TO VIBRATE]] ] (set: $book_found to 'true')Your feelings for Mark are too strong, and you can't bring yourself to throw away everything you've worked for together. You hold out your hand. ''LILY:'' //Okay.// You and Mark take the final steps together. No matter what comes next, at least you have each other. [[STEP INTO THE PORTAL]]You know that the right option is often the hardest to make. ''LILY:'' //Goodbye, Mark.// [[ENTER THE PORTAL]] You retrieve the the C.S. Lewis novel you found in the library. All this time you wondered what had compelled you to hang onto it. But now you know. ''//There are far, far better things ahead than any we leave behind.//'' The hardest decisions are the ones worth making. And you know you have no other option. ''LILY:'' //Goodbye, Mark.// [[ENTER PORTAL]]You know in your heart that this journey was only ever meant for you. As you take your final step towards the portal, you feel a whoosh as you're pulled into the center of the vortex. You travel through a neverending cascade of colour - a life-sized kaleidoscope being twisted and turned. Every colour you've ever seen is here, along with some you never knew existed. But then suddenly, an explosion of light destroys the vision. It wraps itself around you, squeezing you tightly and draining the life from you. [[FADE AWAY INTO NOTHING]]You feel a whoosh as you're pulled into the center of the vortex. You travel through a neverending cascade of colour - a life-sized kaleidoscope being twisted and turned. Every colour you've ever seen is here, along with some you never knew existed. But suddenly, everything comes to a crashing halt, frozen. Then, the colours start to fracture - just like the mirror when you escaped the tower. Your surroundings are quickly filled with splinters until everything shatters all together. You squeeze your eyes shut and [[EVERYTHING GOES BLACK]]''You feel yourself pass away.'' For a moment, there is nothing. But then, the white slowly dissipates, revealing life once again. ''BACK IN CAMELOT'', Elaine lies in her boat. Still. Pale. The curse has taken her... Until suddenly, her eyes pop open again, colour rushing back to her face. ''Your face.'' Because Elaine is now Lily, and Lily is Elaine. Every memory you've ever had, across two lifetimes, has now merged. You gasp for air, taking the first breath of your new life. You feel a singe of pain and look down at your hand. Somehow, Mark's wedding ring came with you. But now, it disintegrates before your eyes, and you realize that ''there was no room here for anything from your former life''. You hear a rumbling and sit up in the boat. Across the water, Camelot is now diminished to a tidal wave of white that's headed right for you, draining the last remaining colour from the world. But you're no longer afraid. You stand up defiantly and just as the wave reaches you, you throw up your hands. The wave crashes to a halt mere inches from your face. And then, with one quick motion, you [[DESTROY THE WAVE]] A geyser of colour shoots into the air and up to the sky. It hits an unseen barrier and begins melting outwards and down in every direction, towards the horizon. Colour is slowly restored to Camelot, the damage unwritten drop by drop. The buildings, the animals, the people - everything comes back into existence. The last beads of colour belong to the yew tree, and when it is finally restored there is no more rot. The tree is healthy once again. ''CAMELOT IS SAVED.'' But then, something unexpected happens. The entire world around starts melting away. In an instant, you are back on Earth - standing outside the manor, surrounded by countryside. And then the unbelievable happens. Camelot starts to appear before your eyes. But this is different than before. This time, you're not traveling to Camelot - ''Camelot has come to you.'' The marsh where you started your journey, the ocean, the city - it's all merging with Earth. And on the massive hillfort that was once bare, the castle now stands - where it always belonged. But the metamorphosis doesn't stop there. The environment itself starts shifting. Colours deepen, edges soften, and everything starts to take on the quality that you loved most about The Painted World. Earth is no longer recognizable. Because there is no more Earth. But there is also no more Camelot. Not as you remember it. Not as anyone from either world has ever seen it. You are truly living in a painting. ''THE PAINTED WORLD AND EARTH HAVE BECOME ONE.'' From somewhere behind you, you hear a familiar voice. ''MARK:'' //Lily?// (text-colour:green)[''You smile, your mission finally complete.'' ''ENDING A (GOOD ENDING) REACHED'' ]You know in your heart that this journey was only ever meant for you. As you take your final step towards the portal, you feel a whoosh as you're pulled into the center of the vortex. You travel through a neverending cascade of colour - a life-sized kaleidoscope being twisted and turned. Every colour you've ever seen is here, along with some you never knew existed. But then suddenly, an explosion of light destroys the vision. It wraps itself around you, squeezing you tightly and draining the life from you. [[FADE INTO NOTHING]] ''You feel yourself pass away.'' For a moment, there is nothing. But then, the white slowly dissipates, revealing life once again. ''BACK IN CAMELOT'', Elaine lies in her boat. Still. Pale. The curse has taken her... Until suddenly, her eyes pop open again, colour rushing back to her face. ''Your face.'' Because Elaine is now Lily, and Lily is Elaine. Every memory you've ever had, across two lifetimes, has now merged. You gasp for air, taking the first breath of your new life. You feel a singe of pain and look down at your hand. You're holding the C.S. Lewis book. Somehow, it made the journey with you. But now, it disintegrates before your eyes, along with your engagement ring. You realize that ''there was no room here for anything from your former life''. You hear a rumbling and sit up in the boat. Across the water, Camelot is now diminished to a tidal wave of white that's headed right for you, draining the last remaining colour from the world. But you're no longer afraid. You stand up defiantly and just as the wave reaches you, you throw up your hands. The wave crashes to a halt mere inches from your face. And then, with one quick motion, you [[CRUSH THE WAVE]] A geyser of colour shoots into the air and up to the sky. It hits an unseen barrier and begins melting outwards and down in every direction, towards the horizon. Colour is slowly restored to Camelot, the damage unwritten drop by drop. The buildings, the animals, the people - everything comes back into existence. The last beads of colour belong to the yew tree, and when it is finally restored there is no more rot. The tree is healthy once again. ''CAMELOT IS SAVED.'' But then, something unexpected happens. The entire world around starts melting away. In an instant, you are back on Earth - standing outside the manor, surrounded by countryside. And then the unbelievable happens. Camelot starts to appear before your eyes. But this is different than before. This time, you're not traveling to Camelot - ''Camelot has come to you.'' The marsh where you started your journey, the ocean, the city - it's all merging with Earth. And on the massive hillfort that was once bare, the castle now stands - where it always belonged. But the metamorphosis doesn't stop there. The environment itself starts shifting. Colours deepen, edges soften, and everything starts to take on the quality that you loved most about The Painted World. Earth is no longer recognizable. Because there is no more Earth. But there is also no more Camelot. Not as you remember it. Not as anyone from either world has ever seen it. You are truly living in a painting. ''THE PAINTED WORLD AND EARTH HAVE BECOME ONE.'' From somewhere behind you, you hear a familiar voice. ''MARK:'' //Lily?// (text-colour:orange)[''You smile, your mission finally complete.'' ''ENDING C (SECRET ENDING) REACHED'']When you reopen your eyes, you find yourself ''BACK IN CAMELOT''. You and Mark stand together in the boat. Except the woman holding Mark's hand is not Lily. ''It's Elaine.'' Because Elaine is now Lily, and Lily is Elaine. Every memory you've ever had, across two lifetimes, has now merged. ''MARK:'' //Lily?// Despite the transformation, Mark sees past it. Sees you. Just as he always has. But then, he winces, hunching over, and you feel a singe of pain. Mark's hand is red hot - burning you. Something's gone terribly wrong. You and Mark look into each other's eyes. Somehow, you both know what's coming next. ''MARK:'' //I love you.// And then, in an instant, Mark melts away from existence. You realize too late that ''there was no room here for anything from your former life''. You're too stunned to speak. You barely have time for a single tear before you hear a rumbling. Across the water, Camelot is now diminished to a tidal wave of white that's headed right for you, draining the last remaining colour from this world. But you're no longer afraid. You stand defiant. Ready. Just as the wave reaches you, you throw up your hands. The wave crashes to a halt mere inches from your face. And then, with one quick motion, you [[OBLITERATE THE WAVE]]A geyser of colour shoots into the air and up to the sky. It hits an unseen barrier and begins melting outwards and down in every direction, towards the horizon. Colour is slowly restored to Camelot, the damage unwritten drop by drop. The buildings, the animals, the people - everything comes back into existence. The last beads of colour belong to the yew tree, and when it is finally restored there is no more rot. The tree is healthy once again. ''CAMELOT IS SAVED.'' But then, something unexpected happens. The entire world around starts melting away. In an instant, you are back on Earth - standing outside the manor, surrounded by countryside. And then the unbelievable happens. Camelot starts to appear before your eyes. But this is different than before. This time, you're not traveling to Camelot - ''Camelot has come to you.'' The marsh where you started your journey, the ocean, the city - it's all merging with Earth. And on the massive hillfort that was once bare, the castle now stands - where it always belonged. But the metamorphosis doesn't stop there. The environment itself starts shifting. Colours deepen, edges soften, and everything starts to take on the quality that you loved most about The Painted World. Earth is no longer recognizable. Because there is no more Earth. But there is also no more Camelot. Not as you remember it. Not as anyone from either world has ever seen it. You are truly living in a painting. ''THE PAINTED WORLD AND EARTH HAVE BECOME ONE.'' From somewhere behind you, you hear a familiar voice. ''LANCELOT:'' //Lily?// (text-colour:cyan)[''You think of Mark one final time before you let him go forever.'' ''ENDING B (MIXED ENDING) REACHED'' ]The boiler is running, and you wonder just how recently the owners/caretakers were here. This antiquated device is entirely foreign to you and upon closer examination, you notice a piece of paper sticking out of the door. You carefully retrieve the singed page and discover it's a painted portrait of Elaine, sitting in what you assume to be a castle. King Arthur's? The portrait disturbs you, not only because of its inaccuracy (Elaine never made it to Camelot) but because someone attempted to destroy it... or perhaps failed on purpose, hoping you would find it. ''No tapestry here.'' (unless: (visited: "EXPLORE THE CINEMA"))[ [[TRY THE CINEMA]] ] (unless: (visited: "EXPLORE THE CONSERVATORY"))[ [[TRY THE CONSERVATORY]] ] (unless: (visited: "EXPLORE THE GAME ROOM"))[ [[TRY THE GAME ROOM]] ] (unless: (visited: "EXPLORE THE LIBRARY"))[ [[TRY THE LIBRARY]] ] (unless: (visited: "EXPLORE THE TURRET"))[ [[TRY THE TURRET]] ]A standard British game room. A pool table is the main attraction, with a dart board, board games (chess, dominoes, backgammon etc.) and a bar area filling out the space. Most curious to you is the medieval decor - an Arthurian coat of arms, shields, and swords mounted to the walls. You're not entirely sure what is functional and what is purely decorative. ''No tapestry here.'' (unless: (visited: "EXPLORE THE BOILER ROOM"))[ [[TRY THE BOILER ROOM]] ] (unless: (visited: "EXPLORE THE CINEMA"))[ [[TRY THE CINEMA]] ] (unless: (visited: "EXPLORE THE CONSERVATORY"))[ [[TRY THE CONSERVATORY]] ] (unless: (visited: "EXPLORE THE LIBRARY"))[ [[TRY THE LIBRARY]] ] (unless: (visited: "EXPLORE THE TURRET"))[ [[TRY THE TURRET]] ]The library is stocked full of books from floor to ceiling - enough to last multiple lifetimes for even the most avid reader. A few books are scattered messily across tables and chairs, but you wonder if this is part of the aesthetic. Suddenly, a single book falls off a shelf and crashes to the floor. It’s C.S. Lewis’ "The Lion, the Witch, and the Wardrobe". You open the book to see a quote from Lewis on the half-title page: ''//“There are far, far better things ahead than any we leave behind." //'' Something you can't explain compels you to hold onto it. (text-colour:white)+(bg:orange)[''C.S. Lewis Novel Added to Inventory''] (set: $book_found to 'true') ''No tapestry here.'' (unless: (visited: "EXPLORE THE BOILER ROOM"))[ [[TRY THE BOILER ROOM]] ] (unless: (visited: "EXPLORE THE CINEMA"))[ [[TRY THE CINEMA]] ] (unless: (visited: "EXPLORE THE CONSERVATORY"))[ [[TRY THE CONSERVATORY]] ] (unless: (visited: "EXPLORE THE GAME ROOM"))[ [[TRY THE GAME ROOM]] ] (unless: (visited: "EXPLORE THE TURRET"))[ [[TRY THE TURRET]] ]A very familiar scene. The turret is eerily reminiscent of the one you visited in The Painted World. However, you find no loom, bed, or mirror here. In fact, the entire room is empty. The hillfort is visible from the window. ''No tapestry here.'' (unless: (visited: "EXPLORE THE BOILER ROOM"))[ [[TRY THE BOILER ROOM]] ] (unless: (visited: "EXPLORE THE CINEMA"))[ [[TRY THE CINEMA]] ] (unless: (visited: "EXPLORE THE CONSERVATORY"))[ [[TRY THE CONSERVATORY]] ] (unless: (visited: "EXPLORE THE GAME ROOM"))[ [[TRY THE GAME ROOM]] ] (unless: (visited: "EXPLORE THE LIBRARY"))[ [[TRY THE LIBRARY]] ]The boiler is running, and you wonder just how recently the owners/caretakers were here. This antiquated device is entirely foreign to you and upon closer examination, you notice a piece of paper sticking out of the door. You carefully retrieve the singed page and discover it's a painted portrait of Elaine, sitting in what you assume to be a castle. King Arthur's? The portrait disturbs you, not only because of its inaccuracy (Elaine never made it to Camelot) but because someone attempted to destroy it... or perhaps failed on purpose, hoping you would find it. ''No tapestry here.'' [[FIND YOUR ROOM]] Probably the most modern room in the manor, you wonder when the owners had this installed - and what it might have replaced. Along the walls are framed posters for films you've never heard of. First, you see a sci-fi thriller - //Parallel// - featuring an astronaut on a strange planet. The tagline reads ''Travel to Worlds Unknown''. Next to this, a cheesy rom-com: //The Merger//. Two lovers in business attire are intertwined while still holding onto their briefcases, looking into each other's eyes with blissful unawareness. The tagline reads: ''Two Become One''. Finally, you see doppelgänger horror - //The Big Reveal//. Two twins sit face to face. The tagline reads: ''She Wanted to Get to Know Herself Better...''. You wish you had time to watch a movie and disassociate. ''No tapestry here.'' [[FIND YOUR ROOM]] A beautiful sitting room overlooking the countryside. The perfect spot to enjoy coffee and a book. A table is littered with papers containing ''research on interdimensional travel''. Parallel universes, wormholes, vibrational frequencies, energy, items and anchors - there's enough research here to write a thesis. Most intriguing are 'alleged' cases of such travel - a man who arrived at Tokyo International Airport with a passport from a non-existent country, Two British academics who claimed to have time-traveled back to the 17th century while visiting the Palace of Versailles, and The Philadelphia Experiment, a famous urban legend. You could spend hours, even days pouring over this research, but now is not the time. ''No tapestry here.'' [[FIND YOUR ROOM]] A standard British game room. A pool table is the main attraction, with a dart board, board games (chess, dominoes, backgammon etc.) and a bar area filling out the space. Most curious to you is the medieval decor - an Arthurian coat of arms, shields, and swords mounted to the walls. You're not entirely sure what is functional and what is purely decorative. ''No tapestry here.'' [[FIND YOUR ROOM]] The library is stocked full of books from floor to ceiling - enough to last multiple lifetimes for even the most avid reader. A few books are scattered messily across tables and chairs, but you wonder if this is part of the aesthetic. Suddenly, a single book falls off a shelf and crashes to the floor. It’s C.S. Lewis’ "The Lion, the Witch, and the Wardrobe". You open the book to see a quote from Lewis on the half-title page: ''//“There are far, far better things ahead than any we leave behind." //'' Something you can't explain compels you to hold onto it. (text-colour:white)+(bg:orange)[''C.S. Lewis Novel Added to Inventory''] (set: $book_found to 'true') ''No tapestry here.'' [[FIND YOUR ROOM]] A very familiar scene. The turret is eerily reminiscent of the one you visited in The Painted World. However, you find no loom, bed, or mirror here. In fact, the entire room is empty. The hillfort is visible from the window. ''No tapestry here.'' [[FIND YOUR ROOM]] Probably the most modern room in the manor, you wonder when the owners had this installed - and what it might have replaced. Along the walls are framed posters for films you've never heard of. First, you see a sci-fi thriller - //Parallel// - featuring an astronaut on a strange planet. The tagline reads ''Travel to Worlds Unknown''. Next to this, a cheesy rom-com: //The Merger//. Two lovers in business attire are intertwined while still holding onto their briefcases, looking into each other's eyes with blissful unawareness. The tagline reads: ''Two Become One''. Finally, you see doppelgänger horror - //The Big Reveal//. Two twins sit face to face. The tagline reads: ''She Wanted to Get to Know Herself Better...''. You wish you had time to watch a movie and disassociate. ''No tapestry here.'' (unless: (visited: "EXPLORE THE BOILER ROOM"))[ [[TRY THE BOILER ROOM]] ] (unless: (visited: "EXPLORE THE CONSERVATORY"))[ [[TRY THE CONSERVATORY]] ] (unless: (visited: "EXPLORE THE GAME ROOM"))[ [[TRY THE GAME ROOM]] ] (unless: (visited: "EXPLORE THE LIBRARY"))[ [[TRY THE LIBRARY]] ] (unless: (visited: "EXPLORE THE TURRET"))[ [[TRY THE TURRET]] ]A beautiful sitting room overlooking the countryside. The perfect spot to enjoy coffee and a book. A table is littered with papers containing ''research on interdimensional travel''. Parallel universes, wormholes, vibrational frequencies, energy, items and anchors - there's enough research here to write a thesis. Most intriguing are 'alleged' cases of such travel - a man who arrived at Tokyo International Airport with a passport from a non-existent country, Two British academics who claimed to have time-traveled back to the 17th century while visiting the Palace of Versailles, and The Philadelphia Experiment, a famous urban legend. You could spend hours, even days pouring over this research, but now is not the time. ''No tapestry here.'' (unless: (visited: "EXPLORE THE BOILER ROOM"))[ [[TRY THE BOILER ROOM]] ] (unless: (visited: "EXPLORE THE CINEMA"))[ [[TRY THE CINEMA]] ] (unless: (visited: "EXPLORE THE GAME ROOM"))[ [[TRY THE GAME ROOM]] ] (unless: (visited: "EXPLORE THE LIBRARY"))[ [[TRY THE LIBRARY]] ] (unless: (visited: "EXPLORE THE TURRET"))[ [[TRY THE TURRET]] ]Endless: "C:\Users\josh_\OneDrive\Documents\Screenplays and Outlines\2026 -\Game Narrative Writing\The Veil\Endless.mp3" Endless: https://mcdn.podbean.com/mf/web/rdmvxrmdc9c7kn3r/Endless.mp3''LILY:'' //Mark, wait!// He stops. You know this is your last chance to convince him. ''LILY:'' //If I hadn't taken a chance 8 years ago, if I hadn't said yes to that goofy, sweet man who asked me out, it would have been the biggest mistake of my life. I know it's stupid and I know it doesn't make any sense. But please just trust me.// Mark thinks about it. You watch his anger finally melt away. ''MARK:'' //Okay. But please just let them run the tests. What does a day or two matter. I can't force you to, but I really hope you'll do this for me.// [[SKIP THE TREATMENT]] ''MARK:'' //You can still do it all. You can hit pause on this, we can get you help and then when you're better, you can pick up right where you left off. And I'll support you. No questions asked.// It's a very reasonable proposition. For all you know, everything in The Painted World is on 'pause' when you're not there. ''MARK:'' //Come home with me. Please.// [[INSERT THE TAPESTRY]] [[LEAVE WITH MARK AND SEEK TREATMENT]]You see the concern in Mark's eyes - the pure fear of losing you. Then, doubt starts to seep in; the more you think about Camelot, the more you worry you were already too late, that you were never capable of saving it to begin with. You move to Mark, taking his hand and dropping the tapestry to the floor. ''LILY:'' //Okay.// (text-colour:red)[You return to New York City and surrender yourself to the doctors. In the weeks following, you undergo test after test, treatment after treatment. But a cure never comes. Your condition is terminal. Without realizing it, the hospital has become your prison. ''You live out your days bedridden and slowly dying, lamenting the fate of Camelot and what could have been had you finished your quest.'' ''ENDING D (BAD ENDING) REACHED'']